Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7923205849615615869 33 fiver49 the Sneak (level 3, 0/26 HPs) Began as a Formicid Air Elementalist on Feb 17, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:14 (1790 turns). fiver49 the Sneak (Formicid Air Elementalist) Turns: 1790, Time: 00:02:15 Health: 0/26 AC: 8 Str: 14 XL: 3 Next: 47% Magic: 6/6 EV: 6 Int: 14 God: Gold: 24 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis + b - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 chain mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -10) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe h - a +0 chain mail (worn) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of amnesia {unknown} g - a scroll of blinking {unknown} i - a scroll of enchant weapon {unknown} Potions c - a potion of mutation {unknown} d - a potion of degeneration {unknown} f - 2 potions of curing {unknown} j - a potion of haste Skills: - Level 1.2 Fighting + Level 2.0 Maces & Flails - Level 2.2 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations - Level 2.4 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 6% N/A 99% 2 Airstrike Air 4% N/A 100% 4 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading up. There is a stone staircase leading up here. There is an open door here. You open the door. There is an open door here. You sense a monster nearby. Found 31 bolts. An adder comes into view. The adder hisses angrily. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You closely miss the adder. You feel sick. The adder barely misses you. You barely miss the adder. You feel sick. The adder barely misses you. You barely miss the adder. You feel sick. The adder bites you but does no damage. x2 You closely miss the adder. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. You feel sick. The adder bites you but does no damage. You hit the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You miss the adder. The adder is heavily wounded. You feel sick. You are no longer poisoned. The adder completely misses you. The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You barely miss the adder. Your punch misses the adder. The adder is heavily wounded. The adder barely misses you. The adder completely misses you. You are too injured to fight recklessly! You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. x2 You miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of haste. Your stasis prevents you from being hasted. You die... #. #.# ##.## ##...# #..(. #... #.#####.######## ........@S...... .#####.######## #.# #.# #.# ####### #.# ......# #.######## ...<..# #........# #####.# #..#####.# You could see an adder. Vanquished Creatures An adder (D:2) 3 bats 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:2) A kobold (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fiver49 the Formicid Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 213 | D:1 | Reached skill level 2 in Dodging 264 | D:1 | Reached skill level 1 in Fighting 264 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 761 | D:1 | Reached skill level 1 in Maces & Flails 1454 | D:2 | Reached XP level 3. HP: 20/26 MP: 6/6 1649 | D:2 | Reached skill level 2 in Maces & Flails 1789 | D:2 | HP: 6/26 [poisoned by an adder] 1789 | D:2 | HP: 2/26 [adder (4)] 1790 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_zigzags Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Fighting | 1 | 1.2 Maces & Flails | 1 2 | 2.0 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Air Magic | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 16 Whip || 99 Punch || 3 Cast: Shock || 3 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 2 Chain mail || 56 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1794 | 1715 | 79 | 0 | 1448 | 2 | 897.0 | Dungeon | 1794 | 1715 | 79 | 0 | 1448 | 2 | 897.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1445 daAuts D:2: 348 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 +-------+-------+-------+-------+-------+----------------------