Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12689598510407489898 13468 flammie80 the Basher (level 12, -10/97 HPs) Began as a Formicid Monk on Mar 13, 2024. Was an Initiate of Gozag. Mangled by a titanic slime creature (84 damage) ... on level 11 of the Dungeon. The game lasted 00:23:10 (8940 turns). flammie80 the Basher (Formicid Monk) Turns: 8940, Time: 00:23:11 Health: -10/97 AC: 16 Str: 25 XL: 12 Next: 33% Magic: 12/12 EV: 20 Int: 10 God: Gozag Gold: 1402 SH: 21 Dex: 24 Spells: 11/11 levels left rFire + + . f - +8 whip "Cifilu Resmo" {pain, *Corrode rPois rF+ Int-2 Dex+4} rCold + + . I - +2 tower shield {rF+} rNeg . . . H - +0 ice dragon scales "Fomeanto" {Rampage rF- rC++ Int+3 Dex+4 Stlth-} rPois + (helmet unavailable) rElec . (no cloak) rCorr . u - +2 pair of gloves {Str+3} SInv + (no boots) Will +.... C - amulet of regeneration Stlth z - ring of the Hare {EV+10} HPRegen 1.16/turn k - ring of protection from fire MPRegen 0.13/turn %: corrode self (3%), rampage @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 11 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Bailey. You collected 2537 gold pieces. You spent 650 gold pieces at shops. You paid 485 gold pieces to Gozag. Inventory: Hand Weapons f - the +8 whip "Cifilu Resmo" (weapon) {pain, *Corrode rPois rF+ Int-2 Dex+4} (You found it on level 2 of the Dungeon) Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. D - a +0 flail K - a +1 giant spiked club Armour u - a +2 pair of gloves of strength (worn) F - a +1 plate armour of fire resistance H - the +0 ice dragon scales "Fomeanto" (worn) {Rampage rF- rC++ Int+3 Dex+4 Stlth-} (You found it in a bailey) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Rampage: It bestows one free step when moving towards enemies. Stlth-: It makes you less stealthy. I - a +2 tower shield of fire resistance (worn) Jewellery g - an amulet of the acrobat k - a ring of protection from fire (right hand) y - an amulet of guardian spirit z - the ring of the Hare (left hand) {EV+10} (You found it on level 6 of the Dungeon) [ring of evasion] EV+10: It affects your evasion (+10). C - an amulet of regeneration (around neck) O - a ring of willpower Wands b - a wand of roots (5) n - a wand of paralysis (4) p - a wand of flame (18) q - a wand of mindburst (21) B - a wand of digging (6) E - a wand of light (7) Scrolls d - a scroll of vulnerability l - a scroll of fear s - 3 scrolls of poison M - 2 scrolls of amnesia N - a scroll of enchant weapon P - a scroll of immolation Potions a - 2 potions of invisibility c - 3 potions of ambrosia e - 2 potions of heal wounds h - 6 potions of curing i - 3 potions of brilliance j - 2 potions of might m - a potion of attraction {unknown} o - 3 potions of cancellation r - a potion of berserk rage {unknown} t - 2 potions of enlightenment v - a potion of lignification {unknown} x - a potion of resistance {unknown} A - a potion of mutation {unknown} Q - a potion of degeneration {unknown} Miscellaneous G - a lightning rod (4/4) Skills: + Level 10.0 Fighting + Level 12.7 Maces & Flails + Level 8.9 Armour - Level 2.6 Dodging + Level 11.0 Shields You had 11 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 96% 1 Foxfire Conj/Fire 0% 2x1d4 96% 1 Kiss of Death Conj/Necr 0% 2d5 96% 1 Necrotise Necr 0% 1d4 96% 1 Sting Conj/Alch 0% 1d3 96% 1 Summon Small Mammal Summ 0% N/A 96% 1 Jinxbite Hex 0% N/A 99% 2 Scorch Fire 0% 2d5 99% 2 Call Canine Familiar Summ 0% N/A 100% 3 Confusing Touch Hex 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (0/5) D:9 Bailey (visited) Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:7 [ D:10 * Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You block the large slime creature's attack. You block the slime creature's attack. The slime creature hits you but does no damage. You completely miss the slime creature. The slime creature is almost dead. You block the slime creature's attack. You block the large slime creature's attack. You block the slime creature's attack. The slime creature barely misses you. Unknown command. The slime creature hits you! The slime creature misses you. The slime creature attacks as it pursues you! The slime creature hits you but does no damage. Two slime creatures merge to form a very large slime creature. Two slime creatures merge to form an enormous slime creature. The enormous slime creature attacks as it pursues you! The enormous slime creature closely misses you. The slime creature attacks as it pursues you! You block the slime creature's attack. You hit the slime creature. The slime creature is almost dead. The slime creature hits you but does no damage. Two slime creatures merge to form a very large slime creature. You whack the very large slime creature! The very large slime creature is moderately wounded. Two slime creatures merge to form an enormous slime creature. You hit the enormous slime creature. The enormous slime creature is heavily wounded. You hit the enormous slime creature but do no damage. The enormous slime creature is heavily wounded. You hit the enormous slime creature. The enormous slime creature is heavily wounded. Two slime creatures merge to form a titanic slime creature. You hit the titanic slime creature. The titanic slime creature is moderately wounded. You whack the titanic slime creature! The titanic slime creature is heavily wounded. The titanic slime creature hits you!!!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ##......# ....<...# ........# ........### ......^...##### ..............#### ........#........# #...########....### ##.... ##......@)# ..###.###..######J### ...##.(#..#####