Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 5950332568122048846 100 fleeber the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2022. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:07:40 (1886 turns). fleeber the Conjurer (Deep Elf Conjurer) Turns: 1886, Time: 00:07:41 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 46% Magic: 1/13 EV: 16 Int: 37 God: Gold: 109 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . n - +6 great mace of Law {freeze, Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . t - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn j - +4 ring of evasion MPRegen 0.13/turn c - +6 ring of intelligence @: lethally poisoned (-1 -> -7), repel missiles A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons n - the +6 great mace of Law (weapon) {freeze, Int+6} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). Missiles m - a throwing net Armour a - a +0 robe (worn) t - a scarf of repulsion (worn) Magical Staves g - a staff of poison Jewellery c - a +6 ring of intelligence (right hand) j - a +4 ring of evasion (left hand) Scrolls d - a scroll of fear e - a scroll of teleportation h - a scroll of noise q - a scroll of amnesia Potions b - 2 potions of magic f - 3 potions of curing {unknown} k - a potion of lignification {unknown} l - a potion of degeneration {unknown} o - a potion of flight {unknown} p - a potion of haste {unknown} r - a potion of mutation {unknown} s - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d9 12% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Message History Terence hits you with a +0 flail. Terence attacks as you move away! Terence misses you. Your surroundings suddenly seem different. An adder comes into view. Found a smoky emerald potion. An adder is nearby! An adder is nearby! An adder is nearby! The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is almost dead. The adder misses you. The adder completely misses you. You closely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder misses you. You miss the adder. The adder is almost dead. You die... .# ########.# #........# . #........# #.......# #...!...+ #.......## #.S@.....# ### #........## #.. #.........+ ... ########.## .# .. # ... # ..#.#.# ......# ....... .....#. You could see an adder. Vanquished Creatures 5 adders (D:2) 3 dart slugs 6 ball pythons 3 endoplasms (D:1) 2 giant cockroaches 5 goblins 3 hobgoblins 3 jackals (D:3) 6 bats 3 frilled lizards (D:1) 7 kobolds 2 rats (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fleeber the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 454 | D:1 | Found a faded altar of an unknown god. 725 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 846 | D:2 | Reached skill level 5 in Conjurations 948 | D:2 | Identified the +6 great mace of Law {freeze, Int+6} 1376 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1703 | D:3 | Learned a level 2 spell: Searing Ray 1770 | D:3 | Reached skill level 5 in Spellcasting 1852 | D:3 | Noticed Terence 1886 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_rooms, dreamdust_ecumenical_altar_sealed_demon, minmay_tall_x D:2: layout_rooms, minmay_heptomino_d4 D:3: layout_basic, jmf_multi_god_temple, gup_sewer_entry_spiral, kennysheep_small_spiral, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Great mace | | 3 || 3 Cast: Magic Dart | 60 | 34 || 94 Searing Ray | | 4 || 4 Use: Scroll | | 5 || 5 Armor: Robe | | 3 || 3 Dodge: Dodged | 3 | 22 || 25