Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 5672931644957941466 161 fleeber the Magician (level 5, 0/40 HPs) Began as a Djinni Conjurer on Nov 25, 2022. Slain by a centaur zombie (3 damage) ... in an ossuary. The game lasted 00:12:23 (4212 turns). fleeber the Magician (Djinni Conjurer) Turns: 4212, Time: 00:12:24 Health: 0/40 AC: 5 Str: 6 XL: 5 Next: 70% Gold: 139 EV: 12 Int: 22 God: SH: 0 Dex: 14 rFire + + + SeeInvis . s - +5 shortbow of the Cursing Gods {venom, rF+ MP+9 Dex+3} rCold x . . Faith . (shield currently unavailable) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . x - +0 helmet rElec . Harm . t - +0 cloak rCorr . Rampage . b - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn q - ring of positive energy MPRegen 0.00/turn (no ring) @: marked, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 139 gold pieces. Inventory: Hand Weapons c - a +0 dagger s - the +5 shortbow of the Cursing Gods (weapon) {venom, rF+ MP+9 Dex+3} (You found it on level 3 of the Dungeon) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) n - a +0 kite shield t - a +0 cloak (worn) x - a +0 helmet (worn) Jewellery q - a ring of positive energy (left hand) u - a ring of protection from cold Wands j - a wand of flame (16) Scrolls f - a scroll of identify m - 2 scrolls of butterflies p - a scroll of vulnerability w - a scroll of fear Potions d - 2 potions of attraction {unknown} e - 2 potions of flight {unknown} g - 2 potions of resistance {unknown} h - a potion of brilliance {unknown} i - 3 potions of curing {unknown} k - a potion of heal wounds {unknown} l - a potion of cancellation {unknown} r - 2 potions of berserk rage {unknown} v - 2 potions of invisibility {unknown} Skills: + Level 3.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Sting Tmut/Pois 92% 1d7 1% 1 g - Call Imp Summ 23% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: The Shining One Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Without enough magic to sustain it, your searing ray dissipates. Your surroundings suddenly seem different. You start resting. A centaur zombie is nearby! The centaur zombie attacks as you move away! The centaur zombie hits you but does no damage. The centaur zombie misses you. The centaur zombie attacks as you move away! The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (severely damaged, 100% to hit) The magic dart hits the centaur zombie but does no damage. The centaur zombie is severely damaged. * * * LOW HITPOINT WARNING * * * The centaur zombie hits you but does no damage. The centaur zombie misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (severely damaged, 100% to hit) The magic dart hits the centaur zombie. The centaur zombie is almost destroyed. * * * LOW HITPOINT WARNING * * * The centaur zombie completely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie misses you. The centaur zombie hits you. You die... #...#...M...####.#...# #...#.......# #...# #...#.Z.....# #...# #...#.ZZ..∩.# #...# #...####'.... #...# #...# .#...# #...# #...# ZZ#...# #...# #...##############...# #....Z....Z..Z@......# #.........∩∩.........# ###################### You could see 2 centaur zombies. Vanquished Creatures A mummy (D:4) 6 adders 2 worms (D:2) 2 dart slugs 6 ball pythons 3 bats 5 endoplasms 4 giant cockroaches 4 goblins 5 hobgoblins 4 jackals (D:2) 6 kobolds 3 quokkas 3 frilled lizards 3 goblin zombies (Ossuary) 12 hobgoblin zombies (Ossuary) A jackal zombie (Ossuary) 5 kobold zombies (Ossuary) 8 orc zombies 5 rats 88 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fleeber the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fleeber set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Found a faded altar of an unknown god. 110 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 181 | D:1 | Reached skill level 1 in Fighting 707 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 707 | D:1 | Learned a level 1 spell: Sting 1403 | D:2 | Found a glowing golden altar of the Shining One. 1874 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 2553 | D:3 | Reached skill level 4 in Spellcasting 2706 | D:3 | Identified the +5 shortbow of the Cursing Gods {venom, rF+ | MP+9 Dex+3} 2767 | D:3 | Reached XP level 5. HP: 37/40 MP: 0/0 2767 | D:3 | Learned a level 2 spell: Call Imp 3506 | D:4 | Noticed Duvessa 3593 | D:4 | Found a sand-covered staircase. 3695 | Ossuary | Entered an ossuary 4184 | Ossuary | HP: 1/40 [human zombie (6)] 4212 | Ossuary | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, ebering_ecumenical_altar_rust, kennysheep_small_spiral, chequers_arboretum, minmay_pentomino_r2 D:2: layout_basic, basic_altar, serial_bayou_pond_a D:3: layout_basic D:4: layout_basic, nicolae_ossuary_entry_giza, lightli_minifort, uniq_duvessa, uniq_natasha Ossuary: ossuary_tomb_1 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.3 Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 70 | 120 || 190 Searing Ray | 1 | 17 || 18 Use: Scroll | | 8 || 8 Armor: Robe | | 20 || 20 Dodge: Dodged | 6 | 24 || 30