Dungeon Crawl Stone Soup version 0.31-a0-1570-g93c622d222 (webtiles) character file. flord the Warrior (Hill Orc Fighter) Turns: 31898, Time: 02:21:30 Health: 171/171 AC: 25 Str: 27 XL: 16 Next: 59% Magic: 19/19 EV: 14 Int: 11 God: Beogh [******] Gold: 2083 SH: 26 Dex: 20 Spells: 15/15 levels left rFire + + + R - +0 demon whip (venom) rCold . . . h - +0 tower shield rNeg + + . N - +2 plate armour {rF+} rPois . B - +2 hat {SInv} rElec + A - scarf {repulsion} rCorr . t - +1 pair of gloves {Dex+3} SInv + C - +0 pair of boots Will +.... w - amulet "Xekhamn" {Reflect rElec Will+ Dex+3 SH+5} Stlth S - ring of the Delicate Grape {Int+3 Dex+4 Slay+4} HPRegen 0.48/turn e - ring "Ziyg" {rF+++ rN++ Will- SInv} MPRegen 0.16/turn %: repel missiles, reflection @: studying 2 skills A: walk on water, robust 1, sturdy frame 1 }: 1/15 runes: gossamer a: Renounce Religion, Smiting, Recall Orcish Followers, Give Item to Named Follower, Resurrection You are on level 1 of the Lair of Beasts. You worship Beogh. Beogh is exalted by your worship. You have visited 5 branches of the dungeon, and seen 26 of its levels. You have collected 2083 gold pieces. Inventory: Hand Weapons R - a +0 demon whip of venom (weapon) Missiles d - 5 silver javelins (quivered) Armour h - a +0 tower shield (worn) t - a +1 pair of gloves of dexterity (worn) A - a scarf of repulsion (worn) B - a +2 hat of see invisible (worn) C - a +0 pair of boots (worn) N - a +2 plate armour of fire resistance (worn) Jewellery b - a ring of flight c - the ring "Jyotof" {Wiz rF- rN+++ Str-2 Int+6} (You found it on level 4 of the Spider Nest) [ring of wizardry] Wiz: It improves your spell success rate. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. e - the ring "Ziyg" (right hand) {rF+++ rN++ Will- SInv} (You acquired it on level 2 of the Dungeon) [ring of see invisible] rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. f - a +6 ring of intelligence l - a ring of willpower w - the amulet "Xekhamn" (around neck) {Reflect rElec Will+ Dex+3 SH+5} (You took it off a wight on level 8 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. SH+5: It affects your SH (+5). y - a ring of resist corrosion G - a ring of positive energy S - the ring of the Delicate Grape (left hand) {Int+3 Dex+4 Slay+4} (You found it on level 2 of the Spider Nest) [ring of slaying] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). T - an amulet of regeneration W - a ring of magical power Z - a ring of protection from cold Wands m - a wand of flame (66) n - a wand of light (39) p - a wand of polymorph (16) F - a wand of digging (15) I - a wand of charming (9) O - a wand of mindburst (12) Scrolls a - 3 scrolls of silence g - 6 scrolls of identify k - 3 scrolls of fog o - 2 scrolls of brand weapon q - a scroll of blinking x - 12 scrolls of teleportation z - 4 scrolls of revelation D - 10 scrolls of amnesia E - a scroll of enchant weapon K - 5 scrolls of enchant armour Potions i - 5 potions of enlightenment r - 4 potions of cancellation s - 3 potions of ambrosia u - 5 potions of curing v - 2 potions of brilliance H - 4 potions of haste L - 6 potions of mutation M - 3 potions of heal wounds P - 5 potions of berserk rage U - a potion of might V - 2 potions of magic X - a potion of resistance Y - 2 potions of invisibility Skills: * Level 17.6 Fighting - Level 14.0 Maces & Flails * Level 16.1 Armour * Level 10.0 Dodging * Level 16.4 Shields - Level 4.0 Invocations You have 15 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 96% 1 Sandblast Erth 0% 2d4 96% 1 Call Imp Summ 0% N/A 99% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 99% 2 Jinxbite Hex 0% N/A 99% 2 Mercury Vapours Alch/Air 0% N/A 99% 2 Momentum Strike Conj/Tloc 0% 3d8 99% 2 Scorch Fire 0% 2d5 99% 2 Searing Ray Conj 0% 2d4 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Fugue of the Fallen Necr 0% N/A 100% 3 Gell's Gravitas Tloc 0% N/A 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Swiftness Air 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Brom's Barrelling Bould Conj/Erth 0% 2d3 100% 4 Cause Fear Hex 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Manifold Assault Tloc 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Ignition Fire 0% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (0/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (1/2) D:9 Vaults (0/5) D:13 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 [ D:11 ( Innate Abilities, Weirdness & Mutations You can walk on water. You are robust. (+10% HP) Your movements are slightly less encumbered by armour. (ER -2) Message History You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a crawl-hole back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a hole to the Spider Nest here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +6 ring of intelligence; a +4 ring of protection; an amulet of magic regeneration Things that are here: a +2 flail of holy wrath; a +1 flail of protection You begin recalling your allies. Orbeogh is recalled. Oreg is recalled. Zartorak is recalled. Garbold is recalled. Zorug is recalled. Your orc wizard is recalled. Your orc is recalled. Your orc warrior is recalled. Hilgar is recalled. You finish recalling your allies. You swap places. You see here 3 throwing nets. You swap places. You swap places. You swap places. You swap places. You swap places. You swap places. You swap places. Things that are here: a +6 ring of intelligence; a +4 ring of protection; an amulet of magic regeneration You drop the orb of Satisfaction {mayhem, Dex+3 SInv}. You swap places. Things that are here: a +2 flail of holy wrath; a +1 flail of protection You swap places. Things that are here: a +6 ring of intelligence; a +4 ring of protection; an amulet of magic regeneration Saving game... please wait. ..†..#....#.# #...# #.## .....#......# #..## #..# .....#+#.##.# #..#######.## ............## #..........# .....#####...####..###.##..# ###### #..##.##..# ####..# #..).ooo..# #..# #### #...