Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11177316514396354480 571 fooobarrr the Conjurer (level 7, -1/60 HPs) Began as a Deep Elf Conjurer on Nov 16, 2024. Was an Initiate of Ashenzari. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:14:06 (3406 turns). fooobarrr the Conjurer (Deep Elf Conjurer) Turns: 3406, Time: 00:14:07 Health: -1/60 AC: 23 Str: 4 XL: 7 Next: 11% Magic: 8/18 EV: 2 Int: 25 God: Ashenzari [......] Gold: 96 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth ++ f - ring of willpower HPRegen 0.30/turn (no ring) MPRegen 0.32/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -15), tree-form, very slightly contaminated, hasted, invisible, very quick A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration, (horns 1), passive freeze a: Renounce Religion, Curse Item You were on level 3 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 96 gold pieces. Inventory: Missiles h - 8 poisoned darts l - 5 javelins p - 3 curare-tipped darts Armour a - a +0 robe (melded) Jewellery f - a ring of willpower (left branch) k - a ring of poison resistance m - the amulet of Vitality {Regen++ RegenMP++} (You found it on level 2 of the Dungeon) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Scrolls c - 4 scrolls of teleportation {unknown} g - 2 scrolls of identify {unknown} n - a scroll of poison {unknown} q - a scroll of torment {unknown} Potions b - 3 potions of magic e - 2 potions of haste j - a potion of mutation o - a potion of invisibility Skills: - Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations - Level 3.8 Translocations + Level 2.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Ashenzari Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. ((You have a pair of small horns on your head.)) A frigid envelope surrounds you and freezes all who hurt you. Message History Press: ? - help, Shift-Dir - straight line The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. You feel sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Alchemy skill gained 2 levels and is now at level 2! You have reached level 7! Okay, then. Okay, then. Unknown command. Unknown command. You feel extremely strange. You feel clumsy. A pair of horns grows on your head! Your skin feels very cold. You die... #~~~.##~# #~###~#~# #...# #~#..##~########...## #~#####~#...<.......# ##~.~~~###..)#....#.# ########.....#....# # ~~~~~~~~#.........#.#### #########....#.......... #.##.......♣....# ##....>..........# #.......##.#####.# #[##....##....# # # #..).##.##.# #.##....##.##.# #.......##.#### ####.########♣ #.# ... There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 3 kobold brigands (Sewer) A bombardier beetle (D:3) 3 gnolls (D:3) 7 river rats 5 adders 2 dart slugs (D:1) 3 ribbon worms 11 ball pythons 5 endoplasms 3 giant cockroaches 5 goblins A hobgoblin (D:1) 4 quokkas 7 bats 3 frilled lizards 12 kobolds 24 rats 100 creatures vanquished. Vanquished Creatures (others) A fulminant prism (Sewer) 1 creature vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fooobarrr the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 247 | D:1 | Reached skill level 5 in Conjurations 327 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:1 | Found a faded altar of an unknown god. 857 | D:1 | Prayed at the altar of an unknown god. 857 | D:1 | Became a worshipper of Ashenzari the Shackled 911 | D:2 | Identified the +7 sling of Desperation {heavy, rPois MP-7 | Dex-2 SInv} 918 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1225 | D:2 | Noticed Sigmund 1315 | D:2 | Found the amulet of Vitality {Regen++ RegenMP++} 1717 | D:2 | Found a runed translucent door. 1718 | D:2 | Noticed Crazy Yiuf 1947 | D:2 | Reached XP level 4. HP: 11/24 MP: 4/11 2044 | D:3 | Learned a level 4 spell: Fulminant Prism 2049 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2153 | D:3 | Reached skill level 5 in Spellcasting 2160 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/14 2288 | D:3 | Found a glowing drain. 2292 | Sewer | Entered a sewer 2415 | Sewer | Reached skill level 1 in Fighting 2544 | Sewer | Reached XP level 6. HP: 35/35 MP: 15/17 3392 | D:3 | Noticed a water moccasin 3395 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 3405 | D:3 | Killed a water moccasin 3405 | D:3 | HP: 1/52 [poisoned by a water moccasin] 3406 | D:3 | Reached XP level 7. HP: 1/40 MP: 8/18 3406 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 3406 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 3406 | D:3 | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 3406 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_corners, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, nemelex_dance_club_becter, gup_sewer_entry_spiral, dreamdust_princess_corridor, st_stairs_12 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 5 6 | 6.0 Fighting | 1 2 | 2.0 Translocations | 3 | 3.8 Alchemy | 2 | 2.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Cast: Magic Dart | 79 | 97 | || 176 Searing Ray | | 22 | || 22 Fulminant Prism | | 1 | || 1 Use: Potion | | 7 | 1 || 8 Armour: Robe | 6 | 24 | || 30 Skin | | 7 | || 7 Dodge: Dodged | 6 | 20 | || 26