Dungeon Crawl Stone Soup version 0.28-a0-1510-gd0f6b136d3 (webtiles) character file. Game seed: 17672191316964111754 49 fragbeetle the Chiller (level 3, -1/26 HPs) Began as a Merfolk Ice Elementalist on Jan 15, 2022. Slain by Terence (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1694 turns). fragbeetle the Chiller (Merfolk Ice Elementalist) Turns: 1694, Time: 00:04:08 Health: -1/26 AC: 6 Str: 10 XL: 3 Next: 75% Magic: 1/6 EV: 13 Int: 14 God: Gold: 84 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . f - orb {light} rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . g - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn m - +4 ring of protection MPRegen 0.10/turn (no ring) @: freezing walls, glowing, repel missiles A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) j - a +0 whip Missiles d - 18 stones k - 18 sling bullets Armour a - a +0 robe (worn) f - an orb of light (worn) g - a scarf of repulsion (worn) Jewellery m - a +4 ring of protection (left hand) Scrolls e - 3 scrolls of blinking {unknown} i - a scroll of vulnerability {unknown} l - a scroll of teleportation {unknown} n - a scroll of enchant armour {unknown} o - a scroll of identify {unknown} Potions b - a potion of attraction {unknown} h - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 3.3 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting * Level 5.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 3% 1 b - Frozen Ramparts Ice 30% 1d5 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 15% N/A 9% 3 Hailstorm Conj/Ice 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate This square is lit by a halo. The walls around you are covered in ice. The wall freezes Terence. Throw: 19 stones Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 chain mail (lightly wounded, haloed, 85% to hit) You throw a stone. The stone hits Terence but does no damage. Terence is lightly wounded. The wall freezes Terence. Terence drinks a potion. Terence goes berserk! The wall freezes Terence. x2 Terence hits you with a +2 hand axe of venom! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 chain mail (moderately wounded, berserk, haloed) You freeze Terence. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 chain mail (moderately wounded, berserk, haloed) You freeze Terence. Terence is heavily wounded. The wall freezes Terence. Terence hits you with a +2 hand axe of venom! * * * LOW HITPOINT WARNING * * * The wall freezes Terence. Terence hits you with a +2 hand axe of venom. You die... #...............# .#####.##.##.#.###...######.# .............#.###..........# .................#...######.# ....##.#..##[#.#.#...######. .#####.#.............)...... .#.<.........#.#.#..#######. .#.###.#............# ...............#@##.# .......#.....#.#@##.# .............. #(##.# ...##.##...#......#.# ...##.# ..#.#.#..... ...# # .# #.#..#.# †####.## # ....... ........ ##.#..## ........ .#. # You could see Terence (berserk). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 endoplasms A giant cockroach (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 6 ball pythons 2 bats A frilled lizard (D:1) A goblin (D:2) 3 kobolds (D:1) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fragbeetle the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 905 | D:1 | Found a faded altar of an unknown god. 1041 | D:1 | Reached skill level 1 in Fighting 1106 | D:1 | Reached XP level 3. HP: 21/26 MP: 3/6 1304 | D:1 | Learned a level 3 spell: Frozen Ramparts 1468 | D:2 | Reached skill level 5 in Ice Magic 1685 | D:2 | Noticed Terence 1694 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross, ebering_ecumenical_altar_sacrificial, chequers_serial_rivers_micro_e D:2: layout_basic, basic_altar, minmay_split_cup_small, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.2 Ice Magic | 5 | 5.0 Stealth | | 2.8 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 4 Dagger || 53 Throw: Stone || 1 Cast: Freeze || 43 Frozen Ramparts || 1 Stab: Sleeping || 3 Armor: Robe || 7 Dodge: Dodged || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1691 | 1662 | 29 | 399 | 916 | 2 | 845.5 | Dungeon | 1691 | 1662 | 29 | 399 | 916 | 2 | 845.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1460 daAuts D:2: 231 daAuts