Dungeon Crawl Stone Soup version 0.28-a0-1629-gf728b707aa (webtiles) character file. Game seed: 1794526857301296684 100 fragbeetle the Chiller (level 4, 0/32 HPs) Began as a Merfolk Ice Elementalist on Jan 24, 2022. Slain by a gnoll (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1506 turns). fragbeetle the Chiller (Merfolk Ice Elementalist) Turns: 1506, Time: 00:03:47 Health: 0/32 AC: 2 Str: 8 XL: 4 Next: 74% Magic: 7/7 EV: 13 Int: 14 God: Gold: 56 SH: 0 Dex: 16 Spells: 0/7 levels left rFire . . . SeeInvis + g - +2 short sword (holy) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn d - ring of see invisible MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons g - a +2 short sword of holy wrath (weapon) i - a +2 dagger of venom l - a +0 trident Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) j - an amulet of faith Scrolls e - 2 scrolls of magic mapping {unknown} f - 4 scrolls of teleportation {unknown} m - a scroll of immolation {unknown} Potions b - 2 potions of heal wounds {unknown} c - a potion of curing {unknown} h - 2 potions of degeneration {unknown} k - 2 potions of flight {unknown} n - a potion of ambrosia {unknown} Skills: + Level 1.5 Fighting * Level 2.3 Polearms + Level 3.6 Dodging + Level 3.0 Stealth - Level 2.0 Spellcasting * Level 5.1 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 2% 1 b - Frozen Ramparts Ice 30% 1d5 9% 3 c - Ozocubu's Armour Ice 15% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 34% 2 Hailstorm Conj/Ice 8% 3d4 63% 4 Petrify Tmut/Erth 1% N/A 93% 4 Irradiate Conj/Tmut 0% 3d13 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Terence. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The wall freezes Terence. You hit Terence. Terence is severely wounded. The wall freezes Terence. You kill Terence! Your Stealth skill increases to level 3! The frozen ramparts melt away as you move. Items here: )) [[ ÷ ††. Okay, then. Unknown command. This spell is quite dangerous to cast! Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 0? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. There is an open gate here. Your legs become a tail as you enter the water. A gnoll is nearby! The gnoll shouts! You puncture the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ##.#..#≈≈............ ##...#≈................ ##..#≈................ ##.###≈....#...#...#... ##.## #≈................ #.## #≈................ #)#####≈≈............... #.....##≈≈.....g#......≈ #####.###≈≈.....@.....≈≈ ## #.####≈≈.........≈≈# .# #....##≈≈.......≈≈## .# #.##.###≈≈.....≈≈## .# #.##># ##≈≈...≈≈## .####.##.######'''### ...........))......# #####..##.###>.###.# .......##..........# You could see a gnoll. Vanquished Creatures Terence (D:2) 2 gnolls (D:2) 3 adders A dart slug (D:2) 2 bats (D:1) An endoplasm (D:2) 3 giant cockroaches 4 goblins 3 hobgoblins 3 kobolds 3 quokkas A frilled lizard (D:2) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fragbeetle the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 271 | D:1 | Found Hadua's Weapon Shop. 578 | D:1 | Found a faded altar of an unknown god. 838 | D:2 | Noticed Sigmund 852 | D:2 | Found a runed translucent door. 853 | D:2 | Noticed Crazy Yiuf 1021 | D:2 | Reached skill level 1 in Fighting 1021 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1025 | D:2 | Learned a level 3 spell: Frozen Ramparts 1147 | D:2 | You fall into a shaft and drop 1 floor! 1195 | D:2 | Reached skill level 1 in Polearms 1319 | D:2 | Reached skill level 5 in Ice Magic 1319 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/7 1456 | D:2 | Noticed Terence 1465 | D:2 | Killed Terence 1471 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1506 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_shops, shop, minivault_26 D:2: layout_loops_ring, kennysheep_cluttered_room, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence D:3: layout_basic, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.6 Fighting | 1 | 1.5 Polearms | 1 2 | 2.3 Ice Magic | 5 | 5.1 Stealth | 3 | 3.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 5 | || 5 Dagger | 8 | || 8 Punch | 1 | || 1 Short sword | 32 | 8 || 40 Cast: Freeze | 11 | || 11 Frozen Ramparts | 1 | 3 || 4 Stab: Sleeping | 8 | || 8 Armor: Robe | 7 | || 7 Dodge: Dodged | 31 | 5 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1507 | 1468 | 39 | 0 | 1101 | 3 | 502.3 | Dungeon | 1507 | 1468 | 39 | 0 | 1101 | 3 | 502.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 763 daAuts D:1: 726 daAuts D:3: 16 daAuts