Dungeon Crawl Stone Soup version 0.26-a0-712-ga5a9c9c9d0 (webtiles) character file. Game seed: 6215344968967277789 0 frankcastle the Magician (level 1, 14/14 HPs) Began as a Ghoul Wanderer on Oct 31, 2020. Safely got out of the dungeon. The game lasted 00:00:08 (1 turns). frankcastle the Magician (Ghoul Wanderer) Turns: 1, Time: 00:00:09 Health: 14/14 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 7 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: rotting body, claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Skills: Level 1.0 Shields + Level 2.6 Spellcasting Level 2.4 Conjurations Level 2.0 Poison Magic Level 1.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Magic Dart Conj #... 12% 1 Sting Tmut/Pois #... 22% 1 Blink Tloc N/A 45% 2 Call Imp Summ #....... 45% 2 Slow Hex #....... 45% 2 Mephitic Cloud Conj/Pois/Air #....... 50% 3 Conjure Flame Conj/Fire #....... 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, frankcastle the Ghoul Wanderer. As you descend in search of the Orb, ghosts and spectres flock about you. This place is haunted! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe; and the following spells available to memorise: Magic Dart, Sting, Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.≈.≈.# ### ##..≈.≈.# ...#..≈..≈.# ##.#.≈...≈.# ##....≈...≈.# #..≈≈.≈.....# ..≈...≈.≈...# .≈....≈@.≈..# ..≈......≈..# #..≈≈≈≈≈.≈..# ##.......≈..# ####.≈...≈.# #..≈..≈.# ###.≈.≈.# #.≈.≈.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frankcastle the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | frankcastle set off with the following items: a +0 club, a | +0 robe; and the following spells available to memorise: | Magic Dart, Sting, Blink, Call Imp, Slow, Mephitic Cloud, | Conjure Flame 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts