Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15169763275220728155 3906 freelancePsychic the Jinx (level 10, -5/63 HPs) Began as a Deep Elf Brigand on Aug 12, 2021. Was a Follower of Ashenzari. Slain by a two-headed ogre (14 damage) ... on level 8 of the Dungeon. The game lasted 00:25:32 (9963 turns). freelancePsychic the Jinx (Deep Elf Brigand) Turns: 9963, Time: 00:25:33 Health: -5/63 AC: 6 Str: 8 XL: 10 Next: 0% Magic: 13/18 EV: 15 Int: 29 God: Ashenzari [*.....] Gold: 275 SH: 5 Dex: 18 Spells: 8/17 levels left rFire . . . SeeInvis . a - +2 dagger "Ruined Restlessness" {Self, Comp} (curse) rCold . . . Faith . (no shield) rNeg . . . Spirit . m - +1 leather armour "Zoreocw" {rElec Will+ Dex+2} rPois + Reflect + (no helmet) rElec + Harm + u - +1 cloak rCorr . Rampage . (no gloves) Will ++... (no boots) Stlth +++....... e - amulet of the Shackled Dogma {Reflect Harm *Corrode *Slow Int+9 SH+5, Bglg, Comp} (curse) HPRegen 0.20/turn g - ring of poison resistance MPRegen 0.16/turn i - +4 ring of protection @: corroded, very slightly contaminated, invisible A: no striking features a: Renounce Religion, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 275 gold pieces. Inventory: Hand Weapons a - the cursed +2 dagger "Ruined Restlessness" (weapon) {Self, Comp} It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Companions: Summonings and Necromancy. s - a +2 short sword of holy wrath Missiles d - 24 poisoned darts (quivered) Armour m - the +1 leather armour "Zoreocw" (worn) {rElec Will+ Dex+2} (You found it on level 5 of the Dungeon) Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. o - +0 steam dragon scales u - a +1 cloak (worn) Jewellery e - the cursed amulet of the Shackled Dogma (around neck) {Reflect Harm *Corrode *Slow Int+9 SH+5, Bglg, Comp} (You found it on level 5 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+9). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. It has a curse which improves the following skills: Beguiling: Conjurations, Hexes and Translocations. Companions: Summonings and Necromancy. g - a ring of poison resistance (left hand) i - a +4 ring of protection (right hand) n - a ring of protection from cold Wands c - a wand of acid (10) r - a wand of flame (36) Scrolls b - a scroll of teleportation {@r4} f - 2 scrolls of enchant weapon j - a scroll of magic mapping p - a scroll of immolation q - a scroll of amnesia t - a scroll of fear Potions h - a potion of haste {@q3} k - 2 potions of curing {@q1} l - a potion of ambrosia Skills: - Level 6.5(7.6) Fighting + Level 3.2 Short Blades - Level 2.0 Throwing - Level 6.9 Dodging - Level 6.2 Stealth - Level 3.3(4.2) Spellcasting - Level 3.7(4.6) Conjurations + Level 10.5(11.4) Hexes - Level 3.6 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Slow Hex 64% N/A 1% 2 c - Invisibility Hex 32% N/A 14% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Confusing Touch Hex 64% N/A 1% 3 Inner Flame Hex/Fire 49% N/A 1% 3 Conjure Flame Conj/Fire 30% 6-21 5% 3 Call Imp Summ 7% N/A 14% 2 Passwall Tmut/Erth 5% N/A 16% 2 Mephitic Cloud Conj/Pois/Air 15% N/A 16% 3 Vampiric Draining Necr 3% 2d6 26% 3 Swiftness Air 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Altars: Ashenzari Fedhas Hepliaklqana Shops: D:7 (:: Annotations: D:3 Grinder, Ijyb D:4 3 runed translucent doors, Sobieck's ghost, amateur FeWr D:5 1 runed translucent door, SnakkuSnakku7's ghost, novice OpAM D:6 exclusions: 3 orcs and orc priest Message History You start waiting. Your magical contamination has completely faded away. Casting: Invisibility (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Invisibility (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? You fade into invisibility! You are very lightly contaminated with residual magic. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 club; a kobold corpse Items here: ( )) [ ††. d - 24 poisoned darts (gained 8) Things that are here: a +0 dagger; a kobold corpse Things that are here: 3 stones; a +0 dagger You see here a +0 dagger. Found a +0 dagger. Casting: Invisibility (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (wandering, hasn't noticed you, chance to affect: 73%) The two-headed ogre seems to slow down. The two-headed ogre hits you with a +0 giant club! Your corrosive artefact corrodes you! The two-headed ogre hits you with a +0 dire flail! You are too injured to fight recklessly! You closely miss the two-headed ogre. You closely miss the two-headed ogre. You hit the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 dire flail! You die... ##### .".# #.############## #.....).()[)