Dungeon Crawl Stone Soup version 0.28-a0-495-g9bb89235eb (webtiles) character file. Game seed: 1331852741179587418 11 freelancePsychic the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 19, 2021. Shot with a stone by a goblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (714 turns). freelancePsychic the Magician (Djinni Conjurer) Turns: 714, Time: 00:00:50 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 10 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} e - a scroll of teleportation {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The goblin shouts! You hear a shout! x2 The goblin unwields a +1 dagger of speed. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Found an escape hatch in the ceiling. The goblin shoots a stone. The stone hits you. The hobgoblin completely misses you. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The goblin shoots a stone. The stone barely misses you. The hobgoblin misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shoots a stone. The stone barely misses you. The hobgoblin hits you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The goblin shoots a stone. The stone barely misses you. Terence the Incautious comes into view. He is wielding a +0 flail and wearing a +2 scale mail of fire resistance. Terence throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a stone. The stone hits you but does no damage. Terence throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a stone. The stone hits you. You die... .. ..... #.#.## ##......< ##.. ..## ........# # ...# .(###....... ..##..##.##..###.# #......#.#.......# .................## ..##..............## .......@.r##........ #########...†...##.# #.....g## #.......# #....#..# #....@..# #........ #......... You could see Terence, a goblin and a rat. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:2) A kobold (D:1) A quokka (D:1) 2 bats (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 455 | D:1 | Found a faded altar of an unknown god. 559 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 616 | D:1 | Found Qoorch's Antique Armour Emporium. 698 | D:1 | You are sucked into a shaft and drop 1 floor! 712 | D:2 | Noticed Terence 714 | D:2 | Shot with a stone by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, serial_shops, shop, ebering_ecumenical_altar_hall D:2: layout_rooms, chequers_mini_garden, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 16 Searing Ray || 4 Use: Scroll || 2 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 713 | 713 | 0 | 0 | 662 | 2 | 356.5 | Dungeon | 713 | 713 | 0 | 0 | 662 | 2 | 356.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 698 daAuts D:2: 15 daAuts