Dungeon Crawl Stone Soup version 0.28-a0-1387-g3a22ab9bdc (webtiles) character file. Game seed: 12409664234197189320 17 freelancePsychic the Magician (level 2, -1/22 HPs) Began as a Djinni Necromancer on Jan 3, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (1149 turns). freelancePsychic the Magician (Djinni Necromancer) Turns: 1149, Time: 00:01:49 Health: -1/22 AC: 4 Str: 7 XL: 2 Next: 80% Gold: 22 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, iridescent scales 1, wild magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of mutation Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 72% 1d7 7% 1 b - Animate Skeleton Necr 36% N/A 7% 1 c - Vampiric Draining Necr 18% 2d7 17% 3 d - Animate Dead Necr 9% N/A 45% 4 e - Agony Necr 18% N/A 80% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) Your spells are a little harder to cast, but a little more powerful. Message History Your jackal skeleton bites the jackal but does no damage. The jackal barely misses your jackal skeleton. Something bites your jackal skeleton. Your jackal skeleton is destroyed! Casting: Animate Skeleton (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 84%) The jackal writhes in agony. You barely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel less in control of your magic. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. You aren't carrying any items that you can evoke. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... #. ##.#.# #.# #.###.# #h #....####.#.# #...... #h #.#.......#.# #####.# # #. #.....#####.# #.# ..##.####.#..# #.# #.# ....$†...l...# #.# #.# ..##...##....# #.# #.# .......##....#####.# #.# ..##..........lh@..############.# ..........########..............# .......#### ###...############ #######.########.......# .......................# #######.########.......# ### ###...### #...# ##### You could see a jackal and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 5 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 546 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 836 | D:1 | Reached skill level 1 in Fighting 1144 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1144 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1147 | D:1 | HP: 1/22 [jackal (3)] 1149 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Pain || 29 Animate Skeleton || 5 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 1148 | 0 | 198 | 811 | 1 | 1148.0 | Dungeon | 1148 | 1148 | 0 | 198 | 811 | 1 | 1148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1148 daAuts