Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16340560173584921475 108 freelancePsychic the Conjurer (level 4, -11/34 HPs) Began as a Barachi Conjurer on Feb 13, 2022. Mangled by an ogre (14 damage) ... on level 4 of the Dungeon. The game lasted 00:05:02 (2912 turns). freelancePsychic the Conjurer (Barachi Conjurer) Turns: 2912, Time: 00:05:03 Health: -11/34 AC: 2 Str: 8 XL: 4 Next: 87% Magic: 8/8 EV: 12 Int: 20 God: Gold: 201 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . SeeInvis . i - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of magic regeneration HPRegen 0.11/turn (no ring) MPRegen 0.51/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons i - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration (around neck) Wands l - a wand of flame (15) Scrolls b - a scroll of summoning {unknown} c - a scroll of fog {unknown} f - a scroll of magic mapping j - a scroll of identify {unknown} o - a scroll of fear {unknown} Potions d - a potion of degeneration {unknown} e - a potion of might {unknown} h - 2 potions of curing {unknown} k - a potion of cancellation {unknown} m - a potion of heal wounds {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations + Level 1.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Found a club. The ogre shouts! You hear a shout! Okay, then. As you read the scroll labelled PARAGU PIEH, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. It was a scroll of magic mapping. Hop to where? Press: ? - help, Dir - move target Boing! As you read the scroll labelled VAVENK LAPP, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings seem slightly different. There is a stone staircase leading down here. There is a stone staircase leading down here. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! You hit the ogre. The ogre is poisoned. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is heavily wounded. The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. The ogre misses you. You hit the ogre but do no damage. The ogre looks even sicker. The ogre is severely wounded. The ogre hits you with a +0 giant club! You die... #.# #.............#.# #.# #.#...#.........# #.#####.#...#.######### #.......#.>...# ###.......#.### #.###.#.....# #.#.....#.#.### #.....###.#.O.# ###.#...#.###@# #.#**.#.# #.# ######.#*,,..# #.# #......#***### #.# #.###### #.# #.# #.# #.##############.# #................# ################## You could see an ogre (very poisoned). Vanquished Creatures A hound skeleton (D:4) 2 adders A worm (D:3) 5 dart slugs An orc (D:3) 6 endoplasms 3 giant cockroaches (D:1) 4 goblins 6 hobgoblins 8 jackals 3 quokkas 4 ball pythons 4 bats 4 frilled lizards 5 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 429 | D:1 | Reached skill level 1 in Fighting 429 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 432 | D:1 | Learned a level 2 spell: Searing Ray 848 | D:1 | Found a faded altar of an unknown god. 1099 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/7 2289 | D:3 | Reached skill level 5 in Conjurations 2296 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 2524 | D:3 | Reached skill level 1 in Translocations 2648 | D:3 | Noticed Ijyb 2796 | D:3 | You fall into a shaft and drop 1 floor! 2803 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2887 | D:4 | Noticed an ogre 2912 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, basic_ecumenical_altar, glass_columns_a, hangedman_abyss_or_decor_stabs D:2: layout_loops_corners D:3: layout_rooms, uniq_ijyb D:4: layout_basic, cheibrodos_sewer_entry_bend Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.1 Translocations | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Dagger | 4 | 17 || 21 Cast: Magic Dart | 14 | || 14 Searing Ray | 29 | 17 || 46 Abil: Hop | 1 | 1 || 2 Use: Scroll | | 2 || 2 Armor: Robe | 6 | 3 || 9 Dodge: Dodged | 36 | 12 || 48