Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14710408097007478352 18 freelancePsychic the Conjurer (level 2, -2/21 HPs) Began as a Barachi Conjurer on Feb 13, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (533 turns). freelancePsychic the Conjurer (Barachi Conjurer) Turns: 533, Time: 00:01:24 Health: -2/21 AC: 3 Str: 8 XL: 2 Next: 70% Magic: 0/5 EV: 12 Int: 18 God: Gold: 25 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +1 robe (worn) Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any potions. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. You kill the kobold! The endoplasm quivers. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You open the door. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. There is an open door here. The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray misses the jackal. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. You die... ..##...(.....# ....#.#.#.###.... ..###.......# #..#.#.# #.... ### ##.....## #.##.#.# ##.#. ##r.J## #.##.#.# #... ##K## #>###.##.#.######. #g#######........#........ #.#.....#####.###########. ##r#.....#####.### #. #....K.g.h@......# #. .......J.#..#######.###### #. .###........# #^.....# ## ########## ##.....# ###.### #.###.# #...#.#### ##.# # #...##...# ####.## ##........## ##.....# #....##....###..##...# You could see an endoplasm, a jackal, a hobgoblin, a kobold and a rat. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Reached skill level 1 in Fighting 230 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 233 | D:1 | Learned a level 2 spell: Searing Ray 526 | D:1 | HP: 1/21 [jackal (3)] 533 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, grunt_decor_fettered, minmay_pentomino_q2 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 19 Searing Ray || 5 Abil: Hop || 1 Use: Scroll || 2 Armor: Robe || 6 Dodge: Dodged || 27