Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9615890943090899353 116 freelancePsychic the Conjurer (level 5, -2/39 HPs) Began as a Barachi Conjurer on Feb 13, 2022. Slain by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (2553 turns). freelancePsychic the Conjurer (Barachi Conjurer) Turns: 2553, Time: 00:04:06 Health: -2/39 AC: 2 Str: 9 XL: 5 Next: 1% Magic: 1/9 EV: 12 Int: 20 God: Gold: 40 SH: 5 Dex: 10 Spells: 7/10 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ c - amulet of reflection HPRegen 0.13/turn f - ring of willpower MPRegen 0.11/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of reflection (around neck) f - a ring of willpower (left hand) Scrolls b - a scroll of brand weapon {unknown} g - a scroll of identify {unknown} h - a scroll of fog {unknown} k - a scroll of fear {unknown} Potions e - 2 potions of haste {unknown} i - 2 potions of curing {unknown} j - 2 potions of brilliance {unknown} Skills: + Level 2.7 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting - Level 5.0 Conjurations + Level 1.2 Summonings - Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Canine Familiar Summ 8% N/A 26% 3 Portal Projectile Hex/Tloc 10% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Leda's Liquefaction Hex/Erth 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc but does no damage. The orc shouts! (Press . to maintain the ray.) You block the orc's attack. The orc priest hits you with a +0 war axe. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The orc hits you from afar with a +0 trident. The orc priest hits you with a +0 war axe! You are too injured to fight recklessly! The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! The orc priest hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * You have reached level 5! Okay, then. The searing ray misses the orc priest. You finish channelling your searing ray. You block the orc priest's attack. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you with a +0 war axe! You die... ...#.....## #..#.....# ### .........# ..# .........# #.# ...#.....# #.# #..####### #)# #..### #)# #....# #o# ###''#### #@# ........##.#####.# .........##......# ...≈≈.....####.### ...≈≈......###.# ...§§.......##.# ...≈≈........#.# ..≈§≈§.......#.# .≈#≈§#§......#.# You could see an orc priest. Vanquished Creatures A jelly (D:3) An adder (D:2) 2 worms (D:3) 3 dart slugs 5 orcs (D:3) 8 ball pythons 4 bats (D:1) An endoplasm (D:2) 4 giant cockroaches (D:1) 5 goblins 4 hobgoblins 4 jackals (D:3) 4 kobolds A quokka (D:1) 3 frilled lizards (D:1) 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 226 | D:1 | Learned a level 2 spell: Searing Ray 257 | D:1 | Reached skill level 1 in Fighting 709 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/7 1768 | D:3 | Reached skill level 5 in Conjurations 1768 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/8 1991 | D:3 | Reached skill level 1 in Translocations 2374 | D:3 | Reached skill level 1 in Summonings 2472 | D:3 | Noticed Sigmund 2552 | D:3 | Reached XP level 5. HP: 8/39 MP: 4/9 2553 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms, nicolae_figureground_pulse D:2: layout_basic D:3: layout_loops_cross, grunt_decor_cap, kennysheep_cross_room, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.0 Translocations | 1 | 1.0 Summonings | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 39 | 1 || 40 Punch | 1 | || 1 Cast: Magic Dart | 8 | || 8 Searing Ray | 21 | 13 || 34 Armor: Robe | 7 | 1 || 8 Dodge: Dodged | 36 | 2 || 38 Block: Other | 6 | 3 || 9 Reflection | 1 | || 1