Dungeon Crawl Stone Soup version 0.30-a0-830-gfe289a77b0 (webtiles) character file. Game seed: 12694491152723022255 20 freelancePsychic the Vexing (level 2, -3/25 HPs) Began as a Ghoul Wanderer on Mar 1, 2023. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:10 (567 turns). freelancePsychic the Vexing (Ghoul Wanderer) Turns: 567, Time: 00:02:11 Health: -3/25 AC: 2 Str: 11 XL: 2 Next: 79% Magic: 1/3 EV: 11 Int: 11 God: Gold: 16 SH: 0 Dex: 8 Spells: 0/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour c - a +0 robe (worn) Scrolls b - a scroll of fear e - a scroll of enchant armour {unknown} Potions d - 2 potions of curing {@q1} Skills: + Level 2.5 Fighting + Level 1.3 Spellcasting * Level 1.7 Conjurations - Level 3.2 Hexes - Level 1.0 Invocations - Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 9% 1 b - Searing Ray Conj 12% 2d4 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 6% 2-3/arc 32% 2 Inner Flame Hex/Fire 6% N/A 43% 3 Fulminant Prism Conj/Hex 4% 3d5 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (24% risk of failure)! Continue anyway? Aiming: Searing Ray (quite dangerous; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (77% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. It was a potion of brilliance. You feel clever all of a sudden. You scratch the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You scratch the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. You scratch the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You scratch the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You scratch the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You scratch the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... # #.(..............#### # #.###.....#..###.# # #.# #.....#..# ... # #.# ###.###..# ### ####.# #.# #..# .....# #.# #..# ###### ##.###..# ..†######.......#########. ##........#.##..@g........ ##########.############## #.# #.# #.# ..# ### You could see a gnoll. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Ghoul Wanderer began the quest for the | Orb. 0 | D:1 | freelancePsychic set off with the following items: a +0 | club, a scroll of fear, a +0 robe, a potion of curing | {@q1}; and the following spell memorised: Slow; and the | following spells available to memorise: Searing Ray, Static | Discharge, Inner Flame, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 189 | D:1 | Reached XP level 2. HP: 13/25 MP: 2/2 194 | D:1 | Learned a level 2 spell: Searing Ray 567 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 82 Cast: Slow || 2 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 567 | 567 | 0 | 0 | 423 | 1 | 567.0 | Dungeon | 567 | 567 | 0 | 0 | 423 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 567 daAuts