Dungeon Crawl Stone Soup version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 1275229772058769116 40 freelancePsychic the Magician (level 3, -3/29 HPs) Began as an Armataur Hedge Wizard on Apr 28, 2023. Slain by a gnoll ... wielding a +1 flail of distortion (25 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1761 turns). freelancePsychic the Magician (AtHW) Turns: 1761, Time: 00:02:13 Health: -3/29 AC: 5 Str: 15 XL: 3 Next: 30% Magic: 3/7 EV: 9 Int: 22 God: Gold: 50 SH: 0 Dex: 9 Spells: 3/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . h - +0 cloak rCorr . (no gloves) SInv . (no barding) Will +.... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.24/turn e - ring of willpower MPRegen 0.10/turn %: roll @: no status effects A: large, rugged brown scales 3, deformed body, armoured tail, roll, long tongue, awkward tongue a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) h - a +0 cloak (worn) Jewellery e - a ring of willpower (right hand) g - a +6 ring of intelligence (left hand) m - a +6 ring of strength Scrolls k - a scroll of identify {@r1} l - a scroll of enchant armour n - a scroll of fear {unknown} o - a scroll of fog {unknown} Potions d - a potion of magic f - a potion of flight {unknown} i - a potion of haste {unknown} j - a potion of might {unknown} p - 2 potions of curing {unknown} q - a potion of resistance {unknown} Skills: + Level 1.1 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.0 Spellcasting * Level 0.8 Conjurations - Level 2.0 Summonings - Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 9% 1 b - Call Imp Summ 24% N/A 9% 2 c - Searing Ray Conj 14% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Blink Tloc 14% N/A 12% 2 Call Canine Familiar Summ 12% N/A 16% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 19% 2 Portal Projectile Hex/Tloc 10% N/A 30% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 32% 3 Fulminant Prism Conj/Hex 2% 3d5 71% 4 Leda's Liquefaction Hex/Erth 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) Armour fits poorly on your strangely shaped body. You have a long armoured tail. You roll when moving toward enemies. (Rampage) Your long tongue fully drains potion bottles. (2x potion effects) Your tongue gives you trouble enunciating. (1.5x scroll delay) Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You swap places. You pick up a book of Conjurations and begin reading... You add the spells Searing Ray and Fulminant Prism to your library. Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Your magical contamination has completely faded away. Your cerulean imp disappears in a puff of smoke! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! x2; You hear a shout! A gnoll comes into view. It is wielding a +1 flail of distortion. A gnoll comes into view. It is wielding a +0 spear. You hear a shout! Unknown command. Unknown command. The gnoll throws a stone. The stone barely misses you. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of distortion (77% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +1 flail of distortion! Space warps horribly around you!! Ouch! That really hurt! You die... ...'....###......##....... ####....###......##....... ..........+......##†...... #######.###......##....... #.#........[........ #.#.###.##.#.#...... #..g....# .#.#...... ###g##### #.#....<# #.#@##.. #.#.#.### #...##.#####.#.#.# # #######.####.#...#.#.#.# # ...................#...# #######..........####### ########.##.#.......... .........##.#.#.####### ########.##.#...# #....##### You could see 2 gnolls. Vanquished Creatures 2 worms (D:2) 7 ball pythons (D:1) A bat (D:2) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:2) 2 rats (D:1) 28 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Armataur Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 27 | D:1 | Reached skill level 1 in Summonings 200 | D:1 | Reached XP level 2. HP: 14/23 MP: 1/5 215 | D:1 | Learned a level 2 spell: Call Imp 358 | D:1 | Found a faded altar of an unknown god. 826 | D:1 | Reached skill level 1 in Fighting 873 | D:1 | Reached XP level 3. HP: 29/29 MP: 5/7 1472 | D:2 | Reached skill level 3 in Spellcasting 1699 | D:2 | Learned a level 2 spell: Searing Ray 1761 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 1 2 | 2.0 Fighting | 1 | 1.1 Spellcasting | 3 | 3.0 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 0.8 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 74 Tailslap || 11 Cast: Magic Dart || 40 Call Imp || 6 Searing Ray || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1760 | 1609 | 151 | 72 | 1287 | 2 | 880.0 | Dungeon | 1760 | 1609 | 151 | 72 | 1287 | 2 | 880.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1395 daAuts D:2: 365 daAuts