Dungeon Crawl Stone Soup version 0.31-a0-845-g9abc20d24f (webtiles) character file. Game seed: 3319290482162887252 16 freelancePsychic the Trooper (level 2, 0/25 HPs) Began as a Djinni Cinder Acolyte on Oct 2, 2023. Was a High Priest of Ignis. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (229 turns). freelancePsychic the Trooper (Djinni Cinder Acolyte) Turns: 229, Time: 00:00:46 Health: 0/25 AC: 2 Str: 13 XL: 2 Next: 75% Gold: 28 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + a - -1 falchion (flame) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} Skills: + Level 3.2 Fighting - Level 2.6 Long Blades * Level 2.7 Spellcasting * Level 2.7 Conjurations * Level 2.7 Hexes Level 0.0 Charms * Level 2.7 Summonings * Level 2.7 Necromancy * Level 2.7 Translocations * Level 2.7 Transmutations * Level 2.7 Fire Magic * Level 2.7 Ice Magic * Level 2.7 Air Magic * Level 2.7 Earth Magic * Level 2.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 20% 2d5 10% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal is no longer more vulnerable to fire. The jackal barely misses you. The jackal bites you. You die... #......#...........# #......#.8..8.8..8.# #...[..# ..........# ######.# #.# #.# #.### #...## ###.@# ##.h†..... ###.....! .#.... . #>. ## . You could see a jackal. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Vanquished Creatures (others) 20 foxfires (D:1) 20 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Djinni Cinder Acolyte began the quest | for the Orb. 0 | D:1 | freelancePsychic set off with the following spells | memorised: Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 53 | D:1 | Reached XP level 2. HP: 9/25 MP: 0/0 229 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_rooms Action || total ---------------------------++------- Melee: Falchion || 8 Cast: Scorch || 14 Invoke: Foxfire Swarm || 1 Armour: Robe || 29 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 230 | 0 | 0 | 169 | 1 | 230.0 | Dungeon | 230 | 230 | 0 | 0 | 169 | 1 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 230 daAuts