Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3601003560395842997 25 freelancePsychic the Conjurer (level 2, 0/21 HPs) Began as a Demonspawn Wanderer on Jan 28, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (515 turns). freelancePsychic the Conjurer (Demonspawn Wanderer) Turns: 515, Time: 00:01:44 Health: 0/21 AC: 3 Str: 10 XL: 2 Next: 86% Magic: 0/4 EV: 11 Int: 13 God: Gold: 26 SH: 0 Dex: 13 Spells: 1/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (0 -> -5), very slightly contaminated A: hooves 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) f - a +0 pair of gloves Jewellery e - an amulet of magic regeneration Skills: + Level 1.0 Fighting - Level 1.0 Dodging - Level 1.7 Stealth + Level 1.5 Spellcasting * Level 3.6 Conjurations - Level 2.0 Alchemy - Level 1.2 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Searing Ray Conj 20% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 19% 2 Static Discharge Conj/Air 10% 3-4/arc 19% 2 Mercury Vapours Alch/Air 6% N/A 26% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 30% 2 Airstrike Air 0% 2d(0-16) 95% 4 Summon Lightning Spire Summ/Air 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 60% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder bites you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Okay, then. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You feel very mighty all of a sudden. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You barely miss the adder. Your kick misses the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #### ###### #..< ##....# #.## ######...#.####.## #........#........ #.####...######.## #.# ##### #.# #.# #.. #@# #### #..S....# #.......# .........# #.#.......# # #.......# #.$>....# #.##.#### You could see an adder. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freelancePsychic the Demonspawn Wanderer began the quest | for the Orb. 0 | D:1 | freelancePsychic set off with the following items: a +0 | dagger, a potion of might, a +0 robe, a +0 pair of gloves; | and the following spell memorised: Magic Dart; and the | following spells available to memorise: Searing Ray, | Momentum Strike, Mercury Vapours, Cigotuvi's Dreadful Rot. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 143 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 143 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/3 269 | D:1 | Learned a level 2 spell: Searing Ray 384 | D:1 | Reached skill level 1 in Fighting 515 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms, roderic_serpentine_path, minmay_tetromino_o2 D:2: layout_loops_cross, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 1.0 Stealth | | 1.7 Spellcasting | | 1.5 Conjurations | | 3.6 Alchemy | | 2.0 Invocations | | 1.2 Action || total ---------------------------++------- Melee: Dagger || 45 Kick || 5 Cast: Magic Dart || 17 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 16