Dungeon Crawl Stone Soup version 0.29-a0-664-gff9cad4a3d (webtiles) character file. Game seed: 3003193382133934819 0 frimble the Shield-Bearer (level 1, 0/13 HPs) Began as a Formicid Wanderer on June 23, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (34 turns). frimble the Shield-Bearer (Formicid Wanderer) Turns: 34, Time: 00:00:22 Health: 0/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 0/2 EV: 12 Int: 11 God: Gold: 0 SH: 7 Dex: 16 Spells: 1/2 levels left rFire + . . SeeInvis + a - +0 dagger rCold . . . Faith . e - +2 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.04/turn h - ring of protection from fire MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of boots (worn) d - a +0 leather armour (worn) e - a +2 buckler (worn) Jewellery h - a ring of protection from fire (left hand) Scrolls c - a scroll of fear Potions f - 2 potions of heal wounds {unknown} g - a potion of flight {unknown} Skills: + Level 0.0 Short Blades - Level 2.6 Dodging + Level 0.0 Stealth - Level 5.3 Shields - Level 1.1 Spellcasting - Level 2.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotize Necr 20% 1d5 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History h - a ring of protection from fire (left hand) A ball python comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Necrotize (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 67%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. Casting: Necrotize (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 67%) The endoplasm writhes in agony. The endoplasm hits you. Casting: Necrotize (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ......#.#......#..## ......#.#......#...##### ....#.#.#.#....#........ ...##.#.#.##...#........ ... .⌠#.#⌠.....#.......# ..#####.#####..#....#... .......<........g.....# ..#####.#####..#...#### #.# .....#@..# #.#.##...#.J!.# #.# #....#....# #.#.=....#....# #.#......#...... #.#.!..?##....### #S..## #..## You could see an endoplasm, a goblin and a ball python (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frimble the Formicid Wanderer began the quest for the Orb. 0 | D:1 | frimble set off with the following items: a +0 dagger, a +0 | pair of boots, a scroll of fear, a +0 leather armour, a +2 | buckler; and the following spell memorised: Necrotize; and | the following spells available to memorise: Vampiric | Draining. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 34 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms Action || total -------------------------++------- Melee: Dagger || 1 Cast: Necrotize || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 22 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 22 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts