Dungeon Sprint DCSS version 0.28.0-56-g4927b6849a (webtiles) character file. Game seed: 10055234348653784507 0 gaming the Conjurer (level 1, -2/13 HPs) Began as a Human Conjurer on Jan 26, 2023. Slain by Ijyb ... wielding a +0 club (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (20 turns). gaming the Conjurer (Human Conjurer) Turns: 20, Time: 00:00:50 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: confused A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History The magic dart hits Ijyb. Ijyb is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of charming (7) (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to cast spells. Ijyb screams, "Die!" Ijyb closely misses you. You completely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb barely misses you. Ijyb zaps a wand. Your will is overpowered! You are more confused. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you but does no damage. You're too confused to move! Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You're too confused to move! Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the stone wall. Ijyb closely misses you. Ijyb hits you with a +0 club. You die... ####### #<.#..+ #..'..# #..#### #..# #g.# #.@# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | gaming the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 20 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Armor: Robe || 1 Dodge: Dodged || 3