Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14928631635255690070 66 gaming the Firebug (level 3, -1/26 HPs) Began as a Draconian Fire Elementalist on Mar 21, 2023. Was a Follower of Qazlal. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:58 (3060 turns). gaming the Firebug (Draconian Fire Elementalist) Turns: 3060, Time: 00:05:59 Health: -1/26 AC: 5 Str: 10 XL: 3 Next: 96% Magic: 2/6 EV: 12 Int: 17 God: Qazlal [*.....] Gold: 102 SH: 2 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . j - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - ring of wizardry MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -18) A: AC +5, unfitting armour, cold-blooded a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Qazlal. Qazlal was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons b - a +0 dagger h - the +7 mace of Variability {chain chaos} (You found it on level 3 of the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. j - a +2 dagger of electrocution (weapon) Jewellery i - a ring of wizardry (left hand) Scrolls c - a scroll of identify d - a scroll of butterflies e - 2 scrolls of magic mapping g - 2 scrolls of immolation l - a scroll of fear Potions a - a potion of magic f - 2 potions of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 1.9 Conjurations + Level 4.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 2% 1 b - Scorch Fire 30% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 12% 6-21 6% 3 Sandblast Erth 4% 2d4 8% 1 Inner Flame Hex/Fire 8% N/A 10% 3 Flame Wave Conj/Fire 12% 2d6 21% 4 Call Canine Familiar Summ 2% N/A 22% 3 Portal Projectile Hex/Tloc 4% N/A 22% 3 Leda's Liquefaction Hex/Erth 1% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hear an angry hiss. A water moccasin comes into view. A jelly comes into view. You conjure some foxfire! The foxfire hits the water moccasin but does no damage. There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! There are monsters nearby! There are monsters nearby! Your foxfire dissipates! The foxfire hits the water moccasin but does no damage. The foxfire hits the water moccasin. The water moccasin is lightly wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. Your foxfire dissipates! You conjure some foxfire! The water moccasin bites you! The water moccasin misses you. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is moderately wounded. The foxfire hits the water moccasin but does no damage. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The orc closely misses you. You feel very sick. The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. You feel sick. The water moccasin attacks as you move away! The water moccasin closely misses you. You feel sick. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin attacks as you move away! The water moccasin misses you. You die... ........# ..# ....###...###.# >.....# #.....# ........###...## ........ ###..# ........###..oJ# ..^...###.....S## ## ....###.........## .. ## ###.. ........#.@# .###.. # .####.####.##.#...# #...........# #.....##....####..# ...##<............# ###### ... #...#.)>......# ..)... #..#..........# ###### ..##.............# ..##.##........... You could see a water moccasin, a jelly and an orc. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 5 endoplasms 6 goblins 5 hobgoblins 4 kobolds 2 quokkas (D:1) 4 ball pythons (D:2) 6 bats 6 frilled lizards 10 rats A foxfire (D:1) 53 creatures vanquished. Vanquished Creatures (collateral kills) A foxfire (D:1) 1 creature vanquished. Vanquished Creatures (others) 176 foxfires 176 creatures vanquished. Grand Total: 230 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gaming the Draconian Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 401 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 836 | D:1 | Learned a level 2 spell: Scorch 848 | D:1 | Found a faded altar of an unknown god. 892 | D:1 | Got Plato's Reference Book on Geology 895 | D:1 | Prayed at the altar of an unknown god. 895 | D:1 | Became a worshipper of Qazlal Stormbringer 895 | D:1 | Reached * piety under Qazlal 1367 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 2511 | D:3 | Found the +7 mace of Variability {chain chaos} 2523 | D:3 | Reached skill level 4 in Fire Magic 2746 | D:3 | Noticed Grinder 2752 | D:3 | Paralysed by Grinder for 3 turns 3051 | D:3 | Noticed a water moccasin 3060 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, shapermc_ecumenical_altar_rom_forum, hangedman_decor_growths D:2: layout_basic D:3: layout_rooms, minmay_unequal, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fire Magic | 4 | 4.0 Dodging | | 1.8 Spellcasting | | 2.5 Conjurations | | 1.9 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 22 Tailslap || 4 Punch || 1 Cast: Foxfire || 118 Scorch || 4 Use: Scroll || 7 Potion || 3 Armor: Skin || 22 Dodge: Dodged || 43 Block: Other || 1