Dungeon Crawl Stone Soup version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 13598350277514172664 0 gelatine the Vexing (level 1, 0/15 HPs) Began as a Demonspawn Hexslinger on Jan 31, 2023. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (68 turns). gelatine the Vexing (Demonspawn Hexslinger) Turns: 68, Time: 00:01:11 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of brand weapon {unknown} e - a scroll of enchant armour {unknown} Skills: + Level 1.0 Fighting + Level 1.7 Ranged Weapons + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The quokka moves out of view. The quokka seems to slow down. The quokka resists with significant effort. You don't have enough magic to cast this spell. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (slow, 41% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. You shoot a sling bullet. The sling bullet misses the quokka. The quokka is no longer moving slowly. The quokka barely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you but does no damage. The quokka bites you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (41% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (41% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. You die... (.. ..# ##########..### ##......#...... ........#....# ...?....#....# ......r@.....##. ...#####........ . +.##..PPP..#. ... #.#..♣♣♣♣P.# .....#....♣.♣P..# #....#..♣.... #.##.##.P.#.. ... #.###...... #.# #......#... You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gelatine the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 68 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_long, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2 Action || total ---------------------------++------- Fire: Sling || 7 Cast: Slow || 2 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 56 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 56 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts