Dungeon Crawl Stone Soup version 0.31-a0-115-g4708a659fe (webtiles) character file. Game seed: 14341977299130606743 774 gelatine the Ducker (level 8, -10/58 HPs) Began as a Djinni Conjurer on May 29, 2023. Shot with an arrow by a centaur (14 damage) ... on level 5 of the Dungeon. The game lasted 00:09:01 (3619 turns). gelatine the Ducker (Djinni Conjurer) Turns: 3619, Time: 00:09:01 Health: -10/58 AC: 3 Str: 10 XL: 8 Next: 10% Gold: 234 EV: 28 Int: 24 God: SH: 0 Dex: 12 rFire + + . m - +3 dagger of Tenacity {holy, *Rage rCorr Str+4 Int+2} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . y - +0 cloak rCorr + (no gloves) SInv . (boots unavailable) Will ..... z - amulet of the acrobat Stlth ++ B - ring of protection from cold HPRegen 0.29/turn (no ring) MPRegen 0.00/turn %: random rage (20%), acrobat, infuse magic (-11 HP) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons e - a +1 dagger of flaming m - the +3 dagger of Tenacity (weapon) {holy, *Rage rCorr Str+4 Int+2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+4). Int: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Missiles t - 4 silver boomerangs Armour a - a +0 robe (worn) x - a +0 buckler y - a +0 cloak (worn) Magical Staves f - a staff of air Jewellery z - an amulet of the acrobat (around neck) B - a ring of protection from cold (left hand) Wands u - a wand of flame (16) Scrolls g - 2 scrolls of poison {unknown} h - 3 scrolls of vulnerability {unknown} i - a scroll of butterflies {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of amnesia {unknown} p - a scroll of fog {unknown} r - a scroll of noise {unknown} w - a scroll of fear {unknown} A - a scroll of teleportation {unknown} D - 3 scrolls of acquirement {unknown} Potions b - a potion of enlightenment {unknown} c - 2 potions of degeneration {unknown} d - 3 potions of haste {unknown} j - 4 potions of lignification {unknown} q - 2 potions of attraction {unknown} s - a potion of berserk rage {unknown} v - 2 potions of heal wounds {unknown} C - a potion of curing {unknown} Skills: * Level 4.2 Fighting + Level 0.1 Short Blades * Level 5.4 Dodging + Level 2.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Transmutations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 12% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Call Imp Summ 58% N/A 1% 2 h - Swiftness Air 29% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (87% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray misses the centaur. The sleepcap completely misses you. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the centaur. The centaur is moderately wounded. The sleepcap completely misses you. The searing ray hits the sleepcap! You destroy the sleepcap! You finish channelling your searing ray. The centaur shoots an arrow. The arrow completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (moderately wounded, 87% to hit) The searing ray hits the centaur. The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Your magical contamination has completely faded away. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... ♣..# #..# ♣♣##..### .# ♣.......# #.## ♣######.# ##.... #.# ....# #.# ###....# #####.######......# #......^..@...# #.###.###.##..+ # #.# #.##..#+#..# #.# #.##..c...... ###.###.#.......... #..(†......####.... #.#####.###............ #................##. .. ##.########.....## . You could see a centaur. Vanquished Creatures Grinder (D:4) Menkaure (D:5) A water moccasin (D:5) A phantom (D:4) A scorpion (D:4) A sleepcap (D:5) An orc wizard (D:3) 5 adders A white imp (D:3) A worm (D:3) 5 dart slugs 4 orcs 11 endoplasms 2 giant cockroaches 7 goblins 12 hobgoblins 2 jackals (D:2) 5 kobolds 6 quokkas 8 ball pythons 11 bats 3 frilled lizards 5 rats 95 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 96 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gelatine the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gelatine set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 136 | D:1 | Found a faded altar of an unknown god. 390 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 390 | D:1 | Learned a level 1 spell: Summon Small Mammal 399 | D:1 | Reached skill level 1 in Fighting 464 | D:1 | Reached skill level 3 in Dodging 813 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 1127 | D:2 | Identified the +3 dagger of Tenacity {holy, *Rage rCorr | Str+4 Int+2} 1372 | D:2 | Reached XP level 5. HP: 37/38 MP: 0/0 1372 | D:2 | Learned a level 2 spell: Call Imp 2713 | D:4 | Reached skill level 4 in Dodging 2713 | D:4 | Reached XP level 6. HP: 11/45 MP: 0/0 3100 | D:4 | Noticed Grinder 3108 | D:4 | Paralysed by Grinder for 4 turns 3116 | D:4 | Killed Grinder 3117 | D:4 | Reached XP level 7. HP: 20/51 MP: 0/0 3117 | D:4 | Learned a level 3 spell: Swiftness 3383 | D:4 | Found a snail-covered altar of Cheibriados. 3477 | D:5 | Entered Level 5 of the Dungeon 3510 | D:5 | Noticed a water moccasin 3517 | D:5 | Killed a water moccasin 3518 | D:5 | Reached skill level 5 in Dodging 3602 | D:5 | Noticed Menkaure 3607 | D:5 | Killed Menkaure 3608 | D:5 | Reached XP level 8. HP: 30/58 MP: 0/0 3619 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_rooms, shapermc_ecumenical_altar_starsandcircs, chequers_mini_garden D:2: layout_basic, amcnicky_mini_rare_corridor_liquid, glass_columns_a D:3: layout_rooms D:4: layout_cave_pools, kennysheep_slug_shrine, uniq_grinder D:5: layout_loops_ring, kennysheep_mini_moat, serial_bayou, serial_bayou_crossing, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_pond_a, serial_bayou_ford_a, nrook_loot_triangle, uniq_blork_the_orc, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.2 Dodging | 3 4 5 | 5.4 Stealth | 2 | 2.5 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Transmutations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Poison Magic | 4 | 4.9 Short Blades | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 Cast: Magic Dart | 85 | 140 | 13 || 238 Iskenderun's Myst | | 4 | || 4 Searing Ray | | 8 | 4 || 12 Fulminant Prism | | 1 | || 1 Dazzling Flash | | 1 | || 1 Swiftness | | | 1 || 1 Armour: Robe | 6 | 3 | || 9 Dodge: Dodged | 10 | 21 | 8 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3622 | 3421 | 201 | 0 | 2901 | 5 | 724.4 | Dungeon | 3622 | 3421 | 201 | 0 | 2901 | 5 | 724.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 995 daAuts D:4: 975 daAuts D:1: 792 daAuts D:3: 717 daAuts D:5: 141 daAuts