Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10733145505877209808 469 geodude the Magician (level 7, -1/53 HPs) Began as a Djinni Conjurer on Nov 4, 2024. Was an Initiate of Makhleb. Slain by Edmund ... wielding a +0 dire flail of protection (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:05 (2499 turns). geodude the Magician (Djinni Conjurer) Turns: 2499, Time: 00:06:06 Health: -1/53 AC: 4 Str: 6 XL: 7 Next: 31% Gold: 242 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 242 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) i - a +0 cloak (worn) k - a +1 hat Scrolls b - a scroll of fog g - 3 scrolls of teleportation h - a scroll of fear j - 3 scrolls of noise l - 3 scrolls of identify m - a scroll of acquirement {unknown} n - a scroll of poison {unknown} Potions c - 5 potions of curing e - a potion of enlightenment {unknown} f - 2 potions of mutation {unknown} o - a potion of haste {unknown} Skills: + Level 4.6 Fighting - Level 2.6 Dodging - Level 2.0 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Call Imp Summ 54% N/A 1% 2 g - Ensorcelled Hibernat Hex/Ice 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Yredelemnul Shops: D:2 ( D:4 [ Annotations: D:4 Edmund, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Edmund says, "You wouldn't believe how much I paid for this flail." Your fulminant prism explodes! Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund! Edmund is almost dead. Edmund is knocked back by the mystic blast. Edmund slams into the rock wall. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +0 dire flail of protection and wearing a +0 leather armour (almost dead, 79% to hit) The searing ray hits Edmund but does no damage. Edmund is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +0 dire flail of protection. You die... Edmund says, "That'll show my brother!" ####.@....##..@.....#.#..# #....####.#.......#.#.#### #.#### #########...#..... #.# ######.#.#.##.#.#####. #@###...#.⌠.#.⌠.###....... #.##.#.#.#.#.#.#.####.#### #.#.⌠.#.⌠.#.⌠.#...###.## # #.'..#.#@#.#.#.⌠.⌠#..#.## #.'.#.⌠.#@⌠.#..._.#.###.## #.'..#.#.#.#.#.⌠.⌠### ##.# ###.⌠.#.⌠.#.⌠.#...#.###.## ##.#.#.#.#.#.#.##..#..## ##..(#.⌠.#.⌠.#####..#.. ######.#.#.##....##.## ########.....#.# #.###..#.# .. #..#.# You could see Edmund. Vanquished Creatures A phantom (D:4) A scorpion (D:4) A water moccasin zombie (D:3) 2 vampire bats (D:4) A hound (D:4) Natasha (D:4) 4 adders An adder zombie (D:3) 4 dart slugs 3 ball pythons 2 bat skeletons (D:4) 4 bat zombies (D:4) 7 endoplasms 6 hobgoblins 4 jackals 5 quokkas 5 bats 2 frilled lizards (D:1) 8 goblins 7 kobolds A quokka zombie (D:3) 12 rats 82 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) A dart slug (D:1) A goblin (D:3) 3 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (D:4) 6 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | geodude the Djinni Conjurer began the quest for the Orb. 0 | D:1 | geodude set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 199 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 199 | D:1 | Learned a level 1 spell: Soul Splinter 732 | D:2 | Reached skill level 1 in Fighting 844 | D:2 | Found Esozeuja's Antique Weapon Boutique. 1064 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1728 | D:3 | Identified the +2 leather armour of the Furies {rF- Dex+3} 1736 | D:3 | Reached XP level 5. HP: 32/40 MP: 0/0 1736 | D:3 | Learned a level 2 spell: Call Imp 1739 | D:3 | Found a basalt altar of Yredelemnul. 1746 | D:3 | Found a burning altar of Makhleb. 1756 | D:3 | Became a worshipper of Makhleb the Destroyer 2216 | D:4 | Found Jesek's Antique Armour Shoppe. 2225 | D:4 | Reached XP level 6. HP: 38/46 MP: 0/0 2283 | D:4 | Reached skill level 5 in Spellcasting 2283 | D:4 | Reached skill level 5 in Conjurations 2283 | D:4 | Reached skill level 5 in Hexes 2283 | D:4 | Reached skill level 5 in Summonings 2283 | D:4 | Reached skill level 5 in Necromancy 2283 | D:4 | Reached skill level 5 in Translocations 2283 | D:4 | Reached skill level 5 in Fire Magic 2283 | D:4 | Reached skill level 5 in Ice Magic 2283 | D:4 | Reached skill level 5 in Air Magic 2283 | D:4 | Reached skill level 5 in Earth Magic 2283 | D:4 | Reached skill level 5 in Alchemy 2381 | D:4 | Noticed Natasha 2385 | D:4 | Killed Natasha 2386 | D:4 | Reached XP level 7. HP: 31/52 MP: 0/0 2386 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 2445 | D:4 | Noticed Sigmund 2450 | D:4 | Noticed Edmund 2499 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_just_a_little_nook, minivault_5 D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, nicolae_yredelemnul_corpse_copse, st_stairs_9 D:4: layout_loops_cross, kennysheep_vampire_church, led_sif_book, serial_shops, nicolae_stop_n_shop_1, sigmund_edmund_badplayer, uniq_natasha Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 4 | 4.6 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 7 | || 7 Cast: Magic Dart | 67 | 46 | || 113 Searing Ray | 3 | 15 | 1 || 19 Soul Splinter | 1 | | || 1 Iskenderun's Myst | | 3 | 4 || 7 Call Imp | | 2 | || 2 Fulminant Prism | | | 6 || 6 Use: Scroll | | 5 | || 5 Stab: Sleeping | | 1 | || 1 Armour: Robe | 6 | 21 | 2 || 29 Dodge: Dodged | 3 | 25 | 4 || 32