Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8877334973570031890 44 ggggg the Ducker (level 3, 0/26 HPs) Began as a Human Wanderer on Feb 6, 2024. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (670 turns). ggggg the Ducker (Human Wanderer) Turns: 670, Time: 00:01:39 Health: 0/26 AC: 5 Str: 13 XL: 3 Next: 60% Magic: 3/5 EV: 10 Int: 15 God: Gold: 64 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . d - +1 dagger (vamp) rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 club d - a +1 vampiric dagger (weapon) Armour c - a +0 ring mail (worn) Jewellery f - a ring of fire Scrolls h - a scroll of teleportation {unknown} i - 5 scrolls of identify {unknown} Potions b - a potion of haste e - a potion of heal wounds {unknown} g - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 1.0 Short Blades + Level 2.3 Armour + Level 2.4 Dodging + Level 1.4 Spellcasting - Level 2.1 Necromancy - Level 2.1 Fire Magic + Level 0.4 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 4% 2d4 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 28% 1d5 22% 1 Foxfire Conj/Fire 16% 2x1d4 32% 1 Fugue of the Fallen Necr 7% N/A 54% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 67% 3 Passwall Erth 2% N/A 77% 3 Stone Arrow Conj/Erth 2% 3d7 80% 3 Dispel Undead Necr 7% 3d8 91% 4 Brom's Barrelling Bould Conj/Erth 1% 2d3 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. You feel better. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll. You feel better. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 38% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 83% to hit) The blast of sand hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. x2 Casting: Sandblast (safe; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 38% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 83% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. You die... ######### #......<# #.###.#.# # #.#.# #.###.#.# #.......# #....####.# #...$.@gg.# ##...###### #...# #...# #...# #...# #...# #### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ggggg the Human Wanderer began the quest for the Orb. 0 | D:1 | ggggg set off with the following items: a +0 club, a potion | of haste, a +0 ring mail; and the following spells | available to memorise: Necrotise, Foxfire, Fugue of the | Fallen, Volatile Blastmotes, Dispel Undead. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 152 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 301 | D:1 | Learned a level 1 spell: Sandblast 369 | D:1 | Found a faded altar of an unknown god. 586 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/4 655 | D:2 | Reached skill level 1 in Short Blades 668 | D:2 | HP: 1/26 [gnoll/+0 club (5)] 670 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, hellmonk_ecumenical_altar_defaced_shrine, minmay_pentomino_q2 D:2: layout_basic, minmay_misc_feat_plants, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 1 | 1.0 Fighting | | 1.5 Armour | | 2.3 Dodging | | 2.4 Spellcasting | | 1.4 Necromancy | | 2.1 Fire Magic | | 2.1 Earth Magic | | 0.4 Action || total ---------------------------++------- Melee: Dagger || 153 Club || 1 Punch || 1 Cast: Sandblast || 1 Armour: Ring mail || 112 Dodge: Dodged || 85