Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1319512585719537606 8 ghoradinn the Conjurer (level 2, -8/31 HPs) Began as a Gnoll Conjurer on May 20, 2024. Mangled by an ogre ... wielding a +0 giant club (17 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:48 (86 turns). ghoradinn the Conjurer (Gnoll Conjurer) Turns: 86, Time: 00:00:48 Health: -8/31 AC: 2 Str: 6 XL: 2 Next: 8% Magic: 4/8 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 10/11 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no teleportation @: berserking, very quick A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Ranged Weapons + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 0.9 Hexes + Level 0.9 Summonings + Level 0.9 Necromancy + Level 0.9 Translocations + Level 0.9 Fire Magic + Level 0.9 Ice Magic + Level 0.9 Air Magic + Level 0.9 Earth Magic + Level 0.9 Alchemy + Level 1.2 Invocations + Level 1.1 Evocations + Level 1.0 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The orc barely misses you. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Your Shapeshifting skill increases to level 1! You have reached level 2! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. Your bite misses the ogre. The ogre is lightly wounded. You puncture the ogre! The ogre is moderately wounded. You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓@▓ ▓O▓ ∆ ▓S▓ ∆ ▓O▓ ∆ ▓g▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓.▓ You could see 2 ogres, a gnoll and an adder. Vanquished Creatures An orc (D) A ball python (D) A bat (D) A hobgoblin (D) 2 kobolds (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 9 | D | Reached skill level 5 in Spellcasting 15 | D | Reached skill level 1 in Invocations 22 | D | Reached skill level 1 in Fighting 22 | D | Reached skill level 1 in Short Blades 22 | D | Reached skill level 1 in Long Blades 22 | D | Reached skill level 1 in Axes 22 | D | Reached skill level 1 in Maces & Flails 22 | D | Reached skill level 1 in Polearms 22 | D | Reached skill level 1 in Staves 22 | D | Reached skill level 1 in Ranged Weapons 22 | D | Reached skill level 1 in Throwing 22 | D | Reached skill level 1 in Armour 22 | D | Reached skill level 1 in Shields 22 | D | Reached skill level 1 in Unarmed Combat 22 | D | Reached skill level 1 in Evocations 76 | D | Noticed an ogre 76 | D | Noticed an ogre 82 | D | Reached skill level 1 in Shapeshifting 82 | D | Reached XP level 2. HP: 21/21 MP: 5/8 86 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Ranged Weapons | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Shapeshifting | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.9 Summonings | | 0.9 Necromancy | | 0.9 Translocations | | 0.9 Fire Magic | | 0.9 Ice Magic | | 0.9 Air Magic | | 0.9 Earth Magic | | 0.9 Alchemy | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Short sword || 3 Cast: Magic Dart || 10 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 7