Dungeon Sprint DCSS version 0.32-a0-1591-ga9aa173657 (webtiles) character file. Game seed: 491840657825906869 7 ghoradinn the Conjurer (level 2, -7/21 HPs) Began as a Gnoll Conjurer on June 28, 2024. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:04 (105 turns). ghoradinn the Conjurer(Gnoll Conjurer) Turns: 105, Time: 00:01:12 Health: -7/21 AC: 2 Str: 6 XL: 2 Next: 4% Magic: 6/8 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Ranged Weapons + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Alchemy + Level 1.2 Invocations + Level 1.1 Evocations + Level 1.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Your Shapeshifting skill increases to level 1! You have reached level 2! You see here a +0 club. You see here a rat corpse. There is an open door to the Dungeon here. There is an open door to the Dungeon here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a rat corpse. You see here a +0 club. There is a staircase leading out of the dungeon here. You see here a +0 club. You see here a rat corpse. There is an open door to the Dungeon here. You start resting. Magic restored. As you open the door, it creaks loudly! An adder, a hound, an iguana, a gnoll bouda and an ogre come into view. The ogre shouts! The gnoll bouda shouts! The iguana hisses angrily. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +Shl.gO@....'.†)<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ∆∆∆∆∆∆∆∆∆ You could see an ogre, a gnoll bouda, an iguana, a hound and an adder. Vanquished Creatures A dart slug (D) A bat (D) An endoplasm (D) A goblin (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 10 | D | Reached skill level 5 in Spellcasting 12 | D | Reached skill level 1 in Invocations 19 | D | Reached skill level 1 in Fighting 19 | D | Reached skill level 1 in Short Blades 19 | D | Reached skill level 1 in Long Blades 19 | D | Reached skill level 1 in Axes 19 | D | Reached skill level 1 in Maces & Flails 19 | D | Reached skill level 1 in Polearms 19 | D | Reached skill level 1 in Staves 19 | D | Reached skill level 1 in Ranged Weapons 19 | D | Reached skill level 1 in Throwing 19 | D | Reached skill level 1 in Armour 19 | D | Reached skill level 1 in Shields 19 | D | Reached skill level 1 in Unarmed Combat 19 | D | Reached skill level 1 in Evocations 29 | D | Reached skill level 1 in Shapeshifting 29 | D | Reached XP level 2. HP: 20/21 MP: 0/8 45 | D | Learned a level 2 spell: Searing Ray 104 | D | Noticed an ogre 105 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Ranged Weapons | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Shapeshifting | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Alchemy | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Punch || 1 Cast: Magic Dart || 8 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 47 | 0 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 47 | 0 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 104 daAuts