Dungeon Sprint DCSS version 0.32-a0-1910-g38ce937ec6 (webtiles) character file. Game seed: 11152674436844427124 434 ghoradinn the Thaumaturge (level 6, -2/60 HPs) Began as a Deep Elf Conjurer on July 29, 2024. Was a High Priest of Sif Muna. Slain by a death yak (22 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:05:08 (285 turns). ghoradinn the Thaumaturge(Deep Elf Conjurer) Turns: 285, Time: 00:05:09 Health: -2/60 AC: 9 Str: 6 XL: 6 Next: 67% Magic: 17/20 EV: 9 Int: 23 God: Sif Muna [*****.] Gold: 0 SH: 0 Dex: 13 Spells: 16/23 levels left rFire . . . h - +1 long sword (flame) rCold . . . (no shield) rNeg . . . m - +3 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.34/turn %: no teleportation @: berserking, very quick A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were in the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 1 branch Inventory: Hand Weapons h - a +1 long sword of flaming (weapon) Armour a - a +0 robe m - a +3 ring mail (worn) Scrolls g - a scroll of blinking j - 2 scrolls of vulnerability k - 5 scrolls of amnesia l - a scroll of summoning Potions b - 4 potions of magic c - 6 potions of curing d - 6 potions of heal wounds e - a potion of haste f - a potion of berserk rage i - 2 potions of invisibility Skills: + Level 5.1 Fighting + Level 5.7 Long Blades + Level 5.1 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.0 Spellcasting + Level 8.4 Conjurations + Level 0.0 Translocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 14% 3d8 36% 4 Summon Forest Summ/Tloc 5% N/A 99% 5 Rimeblight Ice/Necr 5% 2d5 (prima100% 7 Summon Horrible Things Summ 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start waiting. You recover from your berserk rage. You start waiting. You feel less fragile. There is an open door here. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You open the door. A death yak comes into view. The death yak bellows! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (94% to hit) The searing ray hits the death yak. The death yak is lightly wounded. (Press . to maintain the ray.) The death yak gores you! The searing ray hits the death yak. The death yak is lightly wounded. The death yak gores you. The searing ray hits the death yak. The death yak is lightly wounded. The death yak gores you! * * * LOW HITPOINT WARNING * * * The searing ray hits the death yak. The death yak is lightly wounded. You finish channelling your searing ray. The death yak gores you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The death yak closely misses you. You slash the death yak! You burn the death yak. The death yak is moderately wounded. You slash the death yak! You burn the death yak. The death yak is heavily wounded. The death yak gores you!! You die... #)#........##.......# #'###########.......# #.......# ######### #...#...# #...#...# #.##.##.#+# #...#...#.+ #...#...#Y# #.......'@# ########### You could see a death yak. Vanquished Creatures A glass eye (D) A crocodile (D) An ogre (D) An orc wizard (D) 3 adders (D) An ufetubus (D) 5 orcs (D) 3 ball pythons (D) An endoplasm (D) A kobold (D) A ball python zombie (D) A giant cockroach zombie (D) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 39 | D | Found a glowing golden altar of the Shining One. 39 | D | Found a glowing silver altar of Zin. 39 | D | Found a basalt altar of Yredelemnul. 39 | D | Found a shimmering altar of Xom. 39 | D | Found an ornate altar of the Wu Jian Council. 39 | D | Found a bloodstained altar of Trog. 39 | D | Found a shimmering blue altar of Sif Muna. 39 | D | Found a sacrificial altar of Ru. 39 | D | Found a stormy altar of Qazlal. 39 | D | Found an iron altar of Okawaru. 39 | D | Found a sparkling altar of Nemelex Xobeh. 39 | D | Found a burning altar of Makhleb. 39 | D | Found a viscous altar of Jiyva. 39 | D | Found a hazy altar of Hepliaklqana. 39 | D | Found an opulent altar of Gozag. 39 | D | Found a blossoming altar of Fedhas. 39 | D | Found a white marble altar of Elyvilon. 39 | D | Found a shadowy altar of Dithmenos. 39 | D | Found a snail-covered altar of Cheibriados. 40 | D | Found a radiant altar of Vehumet. 40 | D | Found a corrupted altar of Lugonu. 40 | D | Found a roughly hewn altar of Beogh. 41 | D | Found an ancient bone altar of Kikubaaqudgha. 41 | D | Found a hide-covered altar of Uskayaw. 41 | D | Found a broken altar of Ashenzari. 42 | D | Became a worshipper of Sif Muna the Loreminder 91 | D | Reached * piety under Sif Muna 96 | D | Reached skill level 1 in Fighting 96 | D | Reached skill level 1 in Long Blades 96 | D | Reached skill level 1 in Armour 96 | D | Reached skill level 4 in Spellcasting 96 | D | Reached skill level 5 in Conjurations 96 | D | Reached XP level 2. HP: 13/16 MP: 3/9 99 | D | Learned a level 2 spell: Searing Ray 126 | D | Reached ** piety under Sif Muna 136 | D | Reached XP level 3. HP: 19/21 MP: 1/11 195 | D | Noticed a crocodile 203 | D | Reached skill level 5 in Spellcasting 203 | D | Reached *** piety under Sif Muna 205 | D | Reached XP level 4. HP: 27/27 MP: 5/13 212 | D | Killed a crocodile 213 | D | Reached skill level 6 in Spellcasting 213 | D | Reached XP level 5. HP: 32/32 MP: 4/16 215 | D | Reached **** piety under Sif Muna 216 | D | Noticed an ogre 226 | D | Killed an ogre 227 | D | Reached skill level 7 in Spellcasting 240 | D | Noticed a glass eye 251 | D | Killed a glass eye 251 | D | Reached ***** piety under Sif Muna 251 | D | Received a gift from Sif Muna 252 | D | Reached skill level 5 in Fighting 252 | D | Reached skill level 5 in Long Blades 252 | D | Reached skill level 5 in Armour 252 | D | Reached skill level 9 in Spellcasting 252 | D | Reached XP level 6. HP: 40/40 MP: 18/20 254 | D | Got Sif Muna's Enchiridion on Collected Resurrection {god | gift} 278 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 278 | D | Noticed a death yak 285 | D | Slain by a death yak Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 5 | 5.1 Long Blades | 1 2 3 5 | 5.7 Armour | 1 2 3 5 | 5.1 Spellcasting | 4 5 6 9 | 9.0 Conjurations | 5 6 8 | 8.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | | 20 || 20 Cast: Magic Dart | 18 | || 18 Searing Ray | 4 | 3 || 7 Use: Potion | | 3 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 4 | || 4 Ring mail | | 10 || 10 Dodge: Dodged | 2 | 8 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 299 | 299 | 0 | 66 | 0 | 1 | 299.0 | Dungeon | 299 | 299 | 0 | 66 | 0 | 1 | 299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 299 daAuts