Dungeon Sprint DCSS version 0.32-a0-1910-g38ce937ec6 (webtiles) character file. Game seed: 3651470013024146407 0 ghoradinn the Conjurer (level 1, -6/10 HPs) Began as a Deep Elf Conjurer on July 29, 2024. Mangled by a bog body (16 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:29 (37 turns). ghoradinn the Conjurer(Deep Elf Conjurer) Turns: 37, Time: 00:00:31 Health: -6/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 0/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (moderately damaged, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. The weeping skull's misery overflows. The wave of grief passes through the two-headed ogre. The two-headed ogre is drained! The wave of grief passes through you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (lightly damaged, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is moderately wounded. The two-headed ogre is engulfed in excruciating misery. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (lightly damaged, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (lightly damaged, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre misses you. The two-headed ogre barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (excruciating misery, lightly damaged, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is severely wounded. The bog body touches you! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #...n.°#○°#......# #..@Oz.°..°○°....# ####°#####''###### #.......##''##### #.......##......# #.......##......# #...<...###zO..## #.......# ##n'## #.......# ....# #.......# ......# You could see a two-headed ogre (drained), a bog body and a weeping skull. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 17 | D | Noticed a weeping skull 17 | D | Noticed a two-headed ogre 17 | D | Noticed a bog body 37 | D | Mangled by a bog body Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Action || total ---------------------------++------- Cast: Magic Dart || 7 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 17 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 17 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 37 daAuts