Dungeon Sprint DCSS version 0.32-a0-2026-g89ee397a09 (webtiles) character file. Game seed: 11614753569647427144 1 ghoradinn the Conjurer (level 1, 0/10 HPs) Began as a Tengu Conjurer on Aug 7, 2024. Was an Initiate of Vehumet. Succumbed to an adder's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:36 (69 turns). ghoradinn the Conjurer(Tengu Conjurer) Turns: 69, Time: 00:00:37 Health: 0/10 AC: 2 Str: 7 XL: 1 Next: 20% Magic: 1/4 EV: 11 Int: 18 God: Vehumet [......] Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . h - +2 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no teleportation, acrobat @: lethally poisoned (0 -> -6) A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons h - a +2 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - 2 scrolls of vulnerability k - 5 scrolls of amnesia l - a scroll of butterflies Potions b - 5 potions of magic d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage i - 2 potions of invisibility Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You hear an angry hiss. An adder comes into view. The adder bites you. You barely miss the adder. Your kick misses the adder. Your peck misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! You hit the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. The adder closely misses you. You feel better. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You die... ############ #_________.# #_________.# #_______...###########++ ##########'##........... #..(.')))'.##......#..# ##########.##.......... .......@...'........... +#####S#####......#..#. #.. #........... #.. ####'#####+ ### #.......# #.......# #.......# #...<...# #.......# You could see an adder. Vanquished Creatures A bat skeleton (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 20 | D | Found a glowing golden altar of the Shining One. 20 | D | Found a glowing silver altar of Zin. 20 | D | Found a basalt altar of Yredelemnul. 20 | D | Found a shimmering altar of Xom. 20 | D | Found an ornate altar of the Wu Jian Council. 20 | D | Found a bloodstained altar of Trog. 20 | D | Found a shimmering blue altar of Sif Muna. 20 | D | Found a sacrificial altar of Ru. 20 | D | Found a stormy altar of Qazlal. 20 | D | Found an iron altar of Okawaru. 20 | D | Found a sparkling altar of Nemelex Xobeh. 20 | D | Found a burning altar of Makhleb. 20 | D | Found a viscous altar of Jiyva. 20 | D | Found a hazy altar of Hepliaklqana. 20 | D | Found an opulent altar of Gozag. 20 | D | Found a blossoming altar of Fedhas. 20 | D | Found a white marble altar of Elyvilon. 20 | D | Found a shadowy altar of Dithmenos. 20 | D | Found a snail-covered altar of Cheibriados. 40 | D | Found a radiant altar of Vehumet. 40 | D | Found a corrupted altar of Lugonu. 40 | D | Found a roughly hewn altar of Beogh. 41 | D | Found a hide-covered altar of Uskayaw. 41 | D | Found an ancient bone altar of Kikubaaqudgha. 41 | D | Found a broken altar of Ashenzari. 48 | D | Became a worshipper of Vehumet 69 | D | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Action || total ---------------------------++------- Melee: Quarterstaff || 2 Unarmed || 1 Kick || 1 Cast: Magic Dart || 3 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 0 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 0 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 69 daAuts