Dungeon Sprint DCSS version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 8346010267029957434 9 ghoradinn the Magician (level 2, -3/15 HPs) Began as a Deep Elf Air Elementalist on Aug 28, 2024. Slain by a crocodile (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:31 (89 turns). ghoradinn the Magician (Deep Elf Air Elementalist) Turns: 89, Time: 00:01:33 Health: -3/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 2/9 EV: 11 Int: 19 God: Gold: 243 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Armour + Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 2.7 Conjurations + Level 4.2 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Static Discharge Conj/Air 34% 3-5/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 20% N/A 7% 3 Airstrike Air 10% 2d(2-18) 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. Found 243 gold pieces. You now have 243 gold pieces. There is an open door here. You see here a ribbon worm corpse. You see here a ribbon worm corpse. There is an open door here. You open the door. Marking area around an obsidian statue as unsafe for travelling. There is an open door here. A crocodile comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (asleep, 100% to hit) The zap hits the crocodile. The crocodile is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is lightly wounded. You are struck by an arc of lightning. The crocodile is struck by an arc of lightning. The crocodile is moderately wounded. The lightning grounds out. The crocodile barely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The crocodile barely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The crocodile bites you! Ouch! That really hurt! You die... +#### ....○..## ..○.°☼.## ..I.....# ○.°.○. .... ##~~#+++#+++## #~~~..l@.....# #~~~~.##'##..# #~~~~###..## #~~~ #.##..# #~~ ##.#.## #~ ##'## # ##†## +.<.+ ##.## You could see an obsidian statue and a crocodile. Vanquished Creatures 3 ribbon worms (D) 3 creatures vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ghoradinn the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 30 | D | Killed a crocodile 34 | D | Reached XP level 2. HP: 15/15 MP: 3/9 62 | D | Learned a level 2 spell: Static Discharge 83 | D | Noticed an obsidian statue 85 | D | Noticed a crocodile 89 | D | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.7 Spellcasting | 4 | 4.3 Air Magic | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Shock || 15 Static Discharge || 3 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 33 | 0 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 33 | 0 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 89 daAuts