Dungeon Crawl Stone Soup version 0.33-a0-1024-g4ee2c7fec9 (webtiles) character file. Game seed: 10001099129449179857 32 ghostyghost the Vexing (level 3, -3/23 HPs) Began as a Poltergeist Hexslinger on Mar 2, 2025. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (970 turns). ghostyghost the Vexing (Poltergeist Hexslinger) Turns: 970, Time: 00:01:04 Health: -3/23 AC: 1 Str: 4 XL: 3 Next: 8% Magic: 2/4 EV: 11 Int: 17 God: Gold: 31 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, very slightly contaminated A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) f - an orb of energy Scrolls b - a scroll of poison d - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Skills: * Level 1.2 Fighting * Level 2.1 Ranged Weapons + Level 2.3 Dodging + Level 1.0 Stealth + Level 1.1 Spellcasting * Level 4.8 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 17% N/A 9% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Cause Fear Hex 8% N/A 28% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 54% 3 Dimensional Bullseye Hex/Tloc 4% N/A 61% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You kill the jackal! No target in view! No target in view! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund is nearby! You shoot a sling bullet. The sling bullet closely misses Sigmund. You aren't carrying any items that you can evoke. Unknown command. You aren't carrying any pieces of jewellery. Unknown command. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund casts a spell at you. The magic dart hits you! You shoot a sling bullet. The sling bullet completely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #. #. #. #. #. #.######### #..@†@.†... ##..######## ##...## ##.....## #...†...# #.......# #.......# ##.<...## ##..^## You could see Sigmund. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 5 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghostyghost the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 97 | D:1 | Reached skill level 1 in Fighting 147 | D:1 | Reached skill level 1 in Fire Magic 150 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 217 | D:1 | Reached skill level 1 in Stealth 223 | D:1 | Learned a level 2 spell: Jinxbite 959 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/4 963 | D:2 | Noticed Sigmund 970 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_corners D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Fire Magic | 1 | 1.1 Stealth | 1 | 1.0 Ranged Weapons | 2 | 2.1 Dodging | | 2.3 Spellcasting | | 1.1 Hexes | | 4.8 Action || total ---------------------------++------- Fire: Sling || 53 Armour: Skin || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 985 | 907 | 78 | 0 | 803 | 2 | 492.5 | Dungeon | 985 | 907 | 78 | 0 | 803 | 2 | 492.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 29 daAuts