Dungeon Crawl Stone Soup version 0.33-a0-1071-g5af9d733ea (webtiles) character file. Game seed: 13458345742132585117 0 gimgbojimgo the Grave Robber (level 1, -1/11 HPs) Began as a Poltergeist Necromancer on Mar 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (50 turns). gimgbojimgo the Grave Robber (PoNe) Turns: 50, Time: 00:00:10 Health: -1/11 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (haunted) Scrolls d - a scroll of immolation {unknown} Potions c - a potion of magic Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. x2; The jackal closely misses you. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. x2; The jackal misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2; The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x4; The jackal barely misses you. x2 You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. You die... #.........# ?.........# . #........# ..#........# ..........############# ....................... ..##...########.###### #...#..#.........#. #h@.#.#...........# #..hh.##.....#.#..... #[....#......#.#..... .......#......#.#..... ..#...#..#....#.#.#.#... .........#...##.#.#.##.. ..#......#.....⌠#.#⌠.... #.#.#.##.#..#####.#####. .......<...... You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimgbojimgo the Poltergeist Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 50 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, chequers_garden, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Dagger || 9 Armour: Skin || 8 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 36 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 36 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts