Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6581080525956775326 0 gimgbojimgo the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Mar 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). gimgbojimgo the Apothecary (Djinni Fire Elementalist) Turns: 0, Time: 00:00:11 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, gimgbojimgo the Djinni Fire Elementalist. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found two stairs. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...≈≈≈≈≈≈.≈≈≈.. ..≈≈≈≈≈≈.≈≈≈≈≈. #≈≈≈≈≈≈≈.≈≈≈≈≈≈ ≈≈≈ß≈≈≈≈≈.≈≈ß≈≈ ≈≈≈≈≈≈≈≈≈≈.≈≈≈≈ ≈≈≈≈~~~≈≈≈.≈≈≈≈ ~≈≈~≈≈≈~≈≈.≈≈≈≈ ≈~~≈≈≈≈@..≈≈≈≈≈ ≈≈≈≈≈≈..>≈≈≈≈~~ ≈≈≈≈≈.≈≈~≈≈≈~≈≈ ≈≈≈≈≈.≈≈≈~~~≈≈≈ ≈≈≈≈≈.≈≈≈≈≈≈≈≈≈ ≈≈≈ß≈≈.≈≈≈≈≈ß≈≈ .≈≈≈≈≈≈.≈≈≈≈≈≈≈ ..≈≈≈≈≈.≈≈≈≈≈≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimgbojimgo the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | gimgbojimgo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, shapermc_ecumenical_altar_hornbeckon