Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7390402787238096807 182 gimgbojimgo the Magician (level 5, -1/36 HPs) Began as a Djinni Hedge Wizard on Apr 7, 2025. Slain by a sleepcap (3 damage) ... on level 3 of the Dungeon. The game lasted 00:09:06 (2774 turns). gimgbojimgo the Magician (Djinni Hedge Wizard) Turns: 2774, Time: 00:09:06 Health: -1/36 AC: 3 Str: 8 (9) XL: 5 Next: 93% Gold: 160 EV: 11 Int: 15 (17) God: SH: 0 Dex: 10 (13) rFire + + + m - +2 short sword (speed) rCold x . . (no shield) rNeg . . . l - +0 robe rPois ∞ o - +1 hat rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.26/turn f - ring of protection from fire %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons a - a +0 dagger j - a +1 dagger of venom m - a +2 short sword of speed (weapon) q - a +0 dagger of protection Armour l - a +0 robe (worn) o - a +1 hat (worn) Jewellery e - a ring of resist corrosion (left hand) f - a ring of protection from fire (right hand) i - a +5 ring of evasion k - a ring of poison resistance Wands d - a wand of acid (12) g - a wand of mindburst (19) Scrolls b - a scroll of identify c - a scroll of amnesia {unknown} n - a scroll of summoning {unknown} p - a scroll of enchant armour {unknown} Potions h - a potion of berserk rage Skills: + Level 0.3 Fighting + Level 3.5 Dodging + Level 2.6 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Blink Tloc 34% N/A 3% 2 c - Call Imp Summ 34% N/A 3% 2 d - Grave Claw Necr 34% 2d9 3% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 8% 3 f - Foxfire Conj/Fire 68% 2x1d7 2% 1 g - Searing Ray Conj 34% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (noxious fumes, heavily damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Casting: Blink (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You feel ready to blink again. Your cerulean imp hits the sleepcap from afar with a -3 spear. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You swap places. Your cerulean imp hits the sleepcap with a -3 spear. The sleepcap closely misses you. x2 Your cerulean imp hits the sleepcap with a -3 spear. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You die... #..#.........## #.# #......... #....#### #...####.# #......... #....# #......###......... ##.#†#########.☼.##........##### #.#..##....#..°.†#..#####.# ###.#........#.$☼..#..#...#.# ....#.###....##.f.##..#.#.#.# ...##.# #.....#.f5#...#.....# ......# #.....##@##...###.### ....#####......#.#....###'### ....###........###....##....# ......'....>....#...........# ...####...............P.....# ...# #...............♣P....### ...# #.....####.....♣♣..P....## ...# #.....# #.....P♣P.......# ...# #.....# #####..♣..P♣♣P♣.# You could see 2 sleepcaps and a friendly cerulean imp (summoned). Vanquished Creatures Ijyb (D:3) 5 adders 3 dart slugs (D:1) A ribbon worm (D:3) An orc (D:2) 5 ball pythons 5 endoplasms 5 giant cockroaches 3 goblins 8 hobgoblins 4 jackals (D:1) 7 bats 4 frilled lizards 12 kobolds 18 rats 82 creatures vanquished. Vanquished Creatures (collateral kills) A sleepcap (D:3) 1 creature vanquished. Vanquished Creatures (others) 19 foxfires 19 creatures vanquished. Grand Total: 102 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimgbojimgo the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | gimgbojimgo set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 321 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 321 | D:1 | Learned a level 1 spell: Foxfire 828 | D:1 | Reached XP level 4. HP: 31/31 MP: 0/0 1597 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1597 | D:2 | Learned a level 2 spell: Searing Ray 1796 | D:3 | Noticed Ijyb 1813 | D:3 | Killed Ijyb 2774 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, minmay_rat_gold_closets D:2: minmay_evil_eye, layout_rooms D:3: layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_lined_ring, infiniplex_forest_clump_double, kennysheep_flooded_box, hellmonk_no_cap, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.5 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Fighting | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 3 || 9 Short sword | | 1 || 1 Cast: Magic Dart | 97 | 79 || 176 Foxfire | | 12 || 12 Call Imp | | 4 || 4 Searing Ray | | 8 || 8 Grave Claw | | 4 || 4 Mephitic Cloud | | 1 || 1 Blink | | 1 || 1 Use: Scroll | 1 | 2 || 3 Potion | | 2 || 2 Armour: Robe | 15 | 26 || 41 Dodge: Dodged | 13 | 20 || 33