Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 17635837671553511437 53 gimp the Grave Robber (level 3, -1/28 HPs) Began as a Merfolk Necromancer on Aug 8, 2021. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:03 (2318 turns). gimp the Grave Robber (Merfolk Necromancer) Turns: 2318, Time: 00:03:03 Health: -1/28 AC: 2 Str: 9 XL: 3 Next: 87% Magic: 0/6 EV: 12 Int: 14 God: Gold: 75 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . b - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -6) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Armour a - a +0 robe (worn) f - a +0 plate armour Scrolls d - a scroll of noise {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of fog {unknown} Potions g - a potion of attraction Skills: + Level 2.4 Fighting + Level 1.8 Axes - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 20% N/A 6% 1 Vampiric Draining Necr 5% 2d6 19% 3 Apportation Tloc 2% N/A 24% 1 Corona Hex 1% N/A 24% 1 Summon Small Mammal Summ 4% N/A 24% 1 Animate Dead Necr 5% N/A 52% 4 Agony Necr 10% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You take 1 damage, and have 25/28 hp. You now have 3/6 mp. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, chance to affect: 63%) The scorpion writhes in agony. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 7 damage, and have 18/28 hp. MASSIVE DAMAGE!! You now have 2/6 mp. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, chance to affect: 63%) The scorpion resists with significant effort. You feel very sick. The scorpion barely misses you. You take 4 damage, and have 14/28 hp. You now have 1/6 mp. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, chance to affect: 63%) The scorpion writhes in agony. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 8/28 hp. MASSIVE DAMAGE!! You now have 0/6 mp. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any items that you can evoke. Unknown command. You barely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. The scorpion stings you! You die... ....>.....# #....# #... ..........# #.# #... ..........######.# #... .................#########... ###.##..######............... ##...###...).†...)...... ###...........######... ###..........# #... #...@s.......# ##.. #.#..........# #.# ...#..........# #.# .## #..........# ##.# # ##.......[### #..# #...........# #.## #...........####.# ###..............(.# #............##...### You could see a scorpion. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons (D:1) 2 bats 9 endoplasms A giant cockroach (D:1) 4 hobgoblins 8 kobolds A quokka (D:2) 3 frilled lizards (D:1) 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimp the Merfolk Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 289 | D:1 | Reached skill level 1 in Fighting 289 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/5 670 | D:1 | Reached skill level 1 in Axes 1116 | D:1 | Reached XP level 3. HP: 25/27 MP: 3/6 1932 | D:2 | Noticed a scorpion 2318 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_cross D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.4 Axes | 1 | 1.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Necromancy | | 3.2 Action || total -------------------------++------- Melee: Hand axe || 19 Cast: Pain || 83 Use: Scroll || 2 Potion || 2 Armor: Robe || 8 Dodge: Dodged || 29