Dungeon Crawl Stone Soup version 0.28-a0-1387-g3a22ab9bdc (webtiles) character file. Game seed: 3842353602476488492 31 gimp the Ducker (level 3, -2/24 HPs) Began as a Vampire Wanderer on Jan 2, 2022. Succumbed to a goblin's poison ... on level 2 of the Dungeon. The game lasted 00:06:07 (1367 turns). gimp the Ducker (Vampire Wanderer) Turns: 1367, Time: 00:06:07 Health: -2/24 AC: 6 Str: 9 XL: 3 Next: 7% Magic: 5/5 EV: 12 Int: 17 God: Gold: 53 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . i - +2 leather armour {rN+} rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn (no ring) @: mighty, brilliant, lethally poisoned (-2 -> -20), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 4 poisoned darts Armour c - a +0 helmet (worn) i - a +2 leather armour of positive energy (worn) Jewellery k - a +4 ring of slaying Scrolls d - 2 scrolls of magic mapping {unknown} g - a scroll of torment {unknown} j - a scroll of holy word {unknown} Potions e - a potion of might Skills: - Level 1.0 Throwing - Level 3.2 Dodging + Level 1.7 Spellcasting * Level 2.9 Conjurations - Level 1.1 Transmutations - Level 1.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 16% 1 b - Searing Ray Conj 34% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 26% 2 Passwall Tmut/Erth 3% N/A 34% 2 Sticky Flame Conj/Fire 9% 2d3 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The goblin misses you. You regained 2 hp, and now have 7/24 hp. You bump into the rock wall. You feel sick. The goblin misses you. You regained 3 hp, and now have 10/24 hp. You're too confused to move! You feel sick. The goblin hits you but does no damage. You bump into the rock wall. You feel sick. The goblin hits you but does no damage. You are more poisoned. You regained 3 hp, and now have 14/24 hp. You bump into the rock wall. You feel very sick. The goblin hits you but does no damage. You are lethally poisoned! You're too confused to move! You feel very sick. The goblin hits you with a +0 dagger of venom. You are more poisoned. You take 4 damage, and have 11/24 hp. It was a potion of brilliance. You feel clever all of a sudden. You feel very sick. The goblin hits you with a +0 dagger of venom. You are more poisoned. You take 3 damage, and have 8/24 hp. Okay, then. You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel very sick. The goblin hits you but does no damage. You take 3 damage, and have 5/24 hp. You closely miss the goblin. The goblin is heavily wounded. You feel less invigorated. You feel less confused. * * * LOW HITPOINT WARNING * * * You feel very sick. The goblin misses you. You take 2 damage, and have 3/24 hp. You die... #..## #...... #...#.# ≈≈≈...# B≈.P..### ≈≈≈.≈....#############.# P≈≈≈≈≈≈P(.......@...^... P≈≈≈.PP?......g##.####..#. ≈P≈≈≈≈P≈≈≈...P............ .P≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..≈≈P≈.≈≈ .≈≈≈≈P≈≈≈≈≈≈≈≈≈≈≈≈≈P≈P≈≈≈≈ ...≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #...≈≈P≈P≈P≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##..≈≈.≈≈..PP≈..≈≈≈P≈≈P≈≈≈ ##.........≈......≈..≈..≈ You could see a goblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 goblins 2 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 2 bats 5 frilled lizards (D:1) 4 rats 27 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 3 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimp the Vampire Wanderer began the quest for the Orb. 0 | D:1 | gimp set off with the following items: a +0 dagger, a +0 | robe, a +0 helmet; and the following spell memorised: | Shock; and the following spells available to memorise: | Searing Ray, Wereblood, Passwall, Sticky Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 214 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 570 | D:1 | Learned a level 2 spell: Searing Ray 1232 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1232 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/5 1367 | D:2 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_basic, chequers_big_river, minmay_joined_circles Action || total -------------------------++------- Melee: Dagger || 79 Bite || 9 Cast: Shock || 23 Use: Potion || 3 Stab: Sleeping || 1 Armor: Robe || 23 Leather armour || 13 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1369 | 1338 | 31 | 0 | 1054 | 2 | 684.5 | Dungeon | 1369 | 1338 | 31 | 0 | 1054 | 2 | 684.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 178 daAuts