Dungeon Crawl Stone Soup version 0.32-a0-540-g866d13106e (webtiles) character file. Game seed: 15359279679728949043 91 gimp the Magician (level 4, 0/24 HPs) Began as a Deep Elf Air Elementalist on Feb 29, 2024. Killed by their own static electricity (3 damage) ... in a sewer. The game lasted 00:03:12 (2274 turns). gimp the Magician (Deep Elf Air Elementalist) Turns: 2274, Time: 00:03:12 Health: 0/24 AC: 3 Str: 5 XL: 4 Next: 33% Magic: 4/12 EV: 12 Int: 22 God: Gold: 92 SH: 0 Dex: 15 Spells: 9/12 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 robe (worn) j - a +0 cloak (worn) Scrolls c - a scroll of noise {unknown} d - 4 scrolls of identify {unknown} f - 2 scrolls of fear {unknown} i - a scroll of torment {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of might {unknown} h - a potion of degeneration {unknown} k - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.6 Spellcasting + Level 2.2 Conjurations * Level 4.4 Air Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 24% N/A 5% 3 Airstrike Air 12% 2d(2-18) 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. A rat is nearby! The rat squeaks loudly. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) The zap misses the rat. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (71% to hit) The zap hits the rat. The rat is heavily wounded. You now have 9/12 mp. The rat misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 71% to hit) The zap hits the rat! You kill the rat! You now have 8/12 mp. Magic restored. Things that are here: a rat corpse; a river rat corpse A rat comes into view. MP restored: 12 Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! You now have 11/12 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A crocodile comes into view. MP restored: 12 Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the crocodile. The crocodile is lightly wounded. The zap hits the crocodile but does no damage. The crocodile is lightly wounded. You now have 11/12 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (lightly wounded, 64% to hit) The zap hits the crocodile but does no damage. The crocodile is lightly wounded. You now have 10/12 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 64% to hit) The zap hits the crocodile. The crocodile is lightly wounded. The zap hits the crocodile. The crocodile is moderately wounded. You now have 10/12 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning! The crocodile is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The crocodile bites you. The crocodile drags you backwards! You take 5 damage, and have 19/24 hp. MASSIVE DAMAGE!! You now have 8/12 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 16 damage, and have 3/24 hp. MASSIVE DAMAGE!! You now have 6/12 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is almost dead. You are struck by an arc of lightning. You die... ######## #### #....~~# ##.~## #..#..~########.~~~### #l##l@.......†.~~~~∩∩# #.#################### #.. #..≈ #≈~≈~ ≈~~..# ###### You could see a crocodile. Vanquished Creatures A river rat (Sewer) 3 adders 3 dart slugs 3 ribbon worms 6 endoplasms 6 goblins 2 hobgoblins 3 kobolds 3 ball pythons 2 bats A frilled lizard (D:1) 12 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gimp the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 396 | D:1 | Learned a level 2 spell: Static Discharge 1392 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 2088 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2183 | D:3 | Found a glowing drain. 2201 | Sewer | Entered a sewer 2262 | Sewer | Noticed a crocodile 2274 | Sewer | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, serial_bayou_pond_d, serial_bayou_pond_d D:2: layout_basic D:3: layout_basic, portal_sewer_entry_d, minmay_shallow_snake_nest, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 4 | 4.4 Spellcasting | 4 | 4.6 Conjurations | 2 | 2.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 94 | 16 || 110 Static Discharge | 2 | 3 || 5 Armour: Robe | 13 | 8 || 21 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2282 | 2187 | 95 | 91 | 1718 | 4 | 570.5 | Dungeon | 2206 | 2111 | 95 | 91 | 1670 | 3 | 735.3 | Sewer | 75 | 75 | 0 | 0 | 48 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1110 daAuts D:2: 879 daAuts D:3: 216 daAuts Sewer: 75 daAuts