Dungeon Crawl Stone Soup version 0.32-a0-996-gb3226c233f (webtiles) character file. Game seed: 17697228927868502818 6 glooby the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 23, 2024. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (118 turns). glooby the Conjurer (Octopode Conjurer) Turns: 118, Time: 00:01:37 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 1/3 EV: 12 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Potions a - a potion of magic b - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat closely misses you. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The bat hits you but does no damage. The endoplasm hits you. You tentacle-slap the endoplasm. You tentacle-slap the endoplasm, but do no damage. The endoplasm is moderately wounded. The bat barely misses you. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The bat barely misses you. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is moderately wounded. The bat hits you but does no damage. The bat misses you. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is heavily wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat completely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The bat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you. You die... #### #...# ..... ...... ......###### #####. ...........##.).... ......b@.....#.# #....#####.....#### $.. ............... . ###....#........ ......##........ ...#..#......... #......#....... ....##...^#.#... #..####......... You could see a bat. Vanquished Creatures 2 endoplasms (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glooby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 118 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 14 Constrict || 3 Tentacles || 3 Punch || 1 Cast: Magic Dart || 4 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 3 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 3 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts