Dungeon Crawl Stone Soup version 0.32-a0-468-g38b2580584 (webtiles) character file. Game seed: 15850062152477823004 110 glumbocoin the Magician (level 5, -2/35 HPs) Began as a Djinni Air Elementalist on Feb 25, 2024. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (952 turns). glumbocoin the Magician (Djinni Air Elementalist) Turns: 952, Time: 00:03:37 Health: -2/35 AC: 3 Str: 2 XL: 5 Next: 14% Gold: 92 EV: 13 Int: 19 God: SH: 0 Dex: 17 rFire + + . n - +7 sling of the Poles {heavy, rCorr Str-5 Dex+4} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons l - a +2 dagger of venom n - the +7 sling of the Poles (weapon) {heavy, rCorr Str-5 Dex+4} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) h - a +0 helmet (worn) j - a +0 leather armour Scrolls b - a scroll of enchant armour {unknown} c - a scroll of fear {unknown} g - a scroll of teleportation {unknown} i - 3 scrolls of identify {unknown} k - 2 scrolls of fog {unknown} m - a scroll of blinking {unknown} o - a scroll of revelation {unknown} p - a scroll of poison {unknown} Potions d - 2 potions of ambrosia {unknown} e - a potion of magic {unknown} f - 2 potions of curing {unknown} Skills: + Level 0.2 Fighting - Level 0.1 Short Blades * Level 0.4 Ranged Weapons - Level 2.4 Dodging * Level 3.3 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Static Discharge Conj/Air 34% 3-5/arc 4% 2 c - Swiftness Air 17% N/A 10% 3 d - Airstrike Air 8% 2d(2-18) 32% 4 e - Foxfire Conj/Fire 68% 2x1d7 3% 1 f - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 69% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet completely misses the gnoll. The sling bullet hits the ribbon worm! The ribbon worm is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. x2 Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the rat! You kill the rat! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ........####... ..#......##..... #.#...>..#..###. ###..........## ## #...#......### # #.# ##....## # #.# #....## #.####.....####### #@#.(.........<... #gw.#.#....####### #g....#....####### ####...###........... ...w..)................[ ..###.#######....###.... #. #>......[### # #.....### ....### You could see a ribbon worm and 2 gnolls. Vanquished Creatures A scorpion (D:2) 2 gnolls (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:2) 4 goblins 4 hobgoblins 4 kobolds A quokka (D:2) 3 ball pythons A bat (D:2) 2 frilled lizards (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glumbocoin the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | glumbocoin set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 634 | D:2 | Noticed a scorpion 644 | D:2 | Killed a scorpion 645 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 645 | D:2 | Learned a level 1 spell: Foxfire 645 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 849 | D:2 | Identified the +7 sling of the Poles {heavy, rCorr Str-5 | Dex+4} 943 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 943 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 952 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.3 Fighting | | 0.2 Short Blades | | 0.1 Ranged Weapons | | 0.4 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Fire: Sling | | 9 || 9 Cast: Shock | 25 | 31 || 56 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 2 | 9 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 960 | 900 | 60 | 0 | 722 | 2 | 480.0 | Dungeon | 960 | 900 | 60 | 0 | 722 | 2 | 480.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 612 daAuts D:2: 348 daAuts