Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 17061421347188488106 77 gobodom the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on June 7, 2022. Slain by a gnoll shaman ... wielding a +0 whip (14 damage) ... on level 2 of the Dungeon. The game lasted 00:08:27 (2488 turns). gobodom the Conjurer (Demigod Conjurer) Turns: 2488, Time: 00:08:27 Health: -5/26 AC: 2 Str: 12 XL: 3 Next: 92% Magic: 1/9 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles b - 65 stones e - 4 datura-tipped darts (quivered) Armour a - a +0 robe (worn) c - a +0 scale mail Scrolls g - a scroll of silence {unknown} h - a scroll of acquirement {unknown} Potions f - a potion of ambrosia {unknown} i - a potion of invisibility {unknown} Skills: + Level 1.3 Short Blades + Level 1.9 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Iskenderun's Battlesphe Conj 18% 2d7 61% 5 Fireball Conj/Fire 5% 3d5 88% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 : Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll dies! The gnoll barely misses the gnoll shaman. The gnoll shaman barely misses the gnoll. The gnoll hits the gnoll shaman with a +0 club. The gnoll shaman barely misses the gnoll. The gnoll shaman hits the gnoll with a +0 whip! The gnoll closely misses the gnoll shaman. The gnoll shaman barely misses the gnoll. The gnoll hits the gnoll shaman but does no damage. The gnoll barely misses the gnoll shaman. The gnoll shaman hits the gnoll with a +0 whip! The gnoll dies! A hobgoblin comes into view. The hobgoblin shouts! The gnoll shaman closely misses the gnoll. The gnoll hits the gnoll shaman with a +0 club. The gnoll shaman hits something with a +0 whip! You feel a bit more experienced. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. The gnoll shaman shouts! The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The gnoll shaman shouts! The gnoll shaman hits you with a +0 whip. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 robe (moderately wounded, fast, strong, frenzied and insane, 81% to hit) The searing ray misses the gnoll shaman. (Press . to maintain the ray.) The gnoll shaman hits you with a +0 whip! Ouch! That really hurt! You die... ### ..####### ..'...... ..####### ......# ......# ......# .# ......###...######### ................@g..# ###...###...#######.# ###...# #.# ......# .# #.# ......###...#######.###### ....>...................(# ......#############)####.### ......# #(#...g))# ......#############)g...g..#. You could see a neutral gnoll shaman (fast, strong, insane). Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 4 orcs (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins A kobold (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) 3 gnolls (D:2) 3 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gobodom the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 710 | D:1 | Found Heikh's Book Boutique. 1523 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/7 1600 | D:1 | Learned a level 2 spell: Searing Ray 2390 | D:2 | Reached skill level 1 in Short Blades 2390 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2463 | D:2 | Reached skill level 4 in Conjurations 2488 | D:2 | Slain by a gnoll shaman Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_shops, shop, supply_closet_lemuel, hex_intersection D:2: layout_basic, minmay_quantized Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Stealth | 2 | 2.5 Short Blades | 1 | 1.3 Conjurations | 4 | 4.1 Dodging | | 1.9 Action || total -------------------------++------- Melee: Short sword || 44 Unarmed || 2 Throw: Dart || 2 Cast: Magic Dart || 14 Searing Ray || 18 Use: Potion || 1 Armor: Robe || 8 Dodge: Dodged || 25