Dungeon Crawl Stone Soup version 0.29-a0-700-g2f1814c7b2 (webtiles) character file. Game seed: 9724154888653448223 28 gobodom the Conjurer (level 2, -3/19 HPs) Began as a Demonspawn Conjurer on June 25, 2022. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1272 turns). gobodom the Conjurer (Demonspawn Conjurer) Turns: 1272, Time: 00:03:51 Health: -3/19 AC: 3 Str: 7 XL: 2 Next: 96% Magic: 4/5 EV: 12 Int: 19 God: Gold: 48 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ h - amulet of magic regeneration HPRegen 0.06/turn (no ring) MPRegen 0.49/turn (no ring) @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery h - an amulet of magic regeneration (around neck) Scrolls f - a scroll of poison {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of flight {unknown} Skills: + Level 1.8 Dodging + Level 2.1 Stealth + Level 0.1 Unarmed Combat + Level 2.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History The worm closely misses you. You hit the worm but do no damage. The worm is heavily wounded. You barely miss the worm. The worm is heavily wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The endoplasm quivers. The endoplasm freezes you. You are frozen. You die... #..# # #..# .# #.[##.# ####### #.....#.##..g..## #...# #.##.##...# ##...###.##†#w.... #.....##.##.#.g..# #J###.##.##.#.#.## #@# #....##.#.#.# #.###.#.$##.#.#.## #.w............... ###.÷.#........... #..##.##...##.## #....<)......... #####.........#< #..)........ #......