Dungeon Crawl Stone Soup version 0.29-a0-723-gce39da1c22 (webtiles) character file. Game seed: 18078707530000640374 23 gobodom the Conjurer (level 2, -11/17 HPs) Began as an Octopode Conjurer on June 28, 2022. Mangled by Terence ... wielding a +2 morningstar of protection (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1396 turns). gobodom the Conjurer (Octopode Conjurer) Turns: 1396, Time: 00:02:00 Health: -11/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 3/5 EV: 13 Int: 20 God: Gold: 89 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles i - 6 poisoned darts l - 2 atropa-tipped darts Jewellery d - a ring of poison resistance Scrolls b - a scroll of identify {unknown} c - 2 scrolls of torment {unknown} f - 2 scrolls of teleportation {unknown} k - a scroll of enchant armour {unknown} Potions a - a potion of magic g - a potion of cancellation {unknown} h - 3 potions of flight {unknown} j - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Conjure Flame Conj/Fire 11% 6-21 17% 3 Dazzling Flash Conj/Hex 22% N/A 17% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Sticky Flame Conj/Fire 11% 2d3 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hear a shout! A jackal comes into view. The worm bites you. You release your grip on the worm. Terence the Incautious comes into view. He is wielding a +2 morningstar of protection. The quokka closely misses you. The quokka attacks as you move away! The quokka misses you. Terence shouts! The jackal bites you. Terence drinks a potion. Terence seems to speed up. The quokka barely misses you. The jackal attacks as you move away! The jackal bites you. Found a leather armour. The jackal attacks as you move away! The jackal closely misses you. The quokka misses you. The jackal barely misses you. The jackal bites you. You hit the jackal. You grab the jackal. You squeeze the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! Terence misses you. You hit Terence but do no damage. Your grab misses Terence. You squeeze Terence. Terence is lightly wounded. Terence completely misses you. You hit Terence but do no damage. You grab Terence. Terence is lightly wounded. You constrict Terence, but do no damage. Terence closely misses you. Terence hits you with a +2 morningstar of protection. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is moderately wounded. You constrict Terence. Terence closely misses you. You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +2 morningstar of protection! Ouch! That really hurt! You die... #.####...#####... ..###................ #...................[ #....<............. #........w......... #......##..r#####. #......####.# # #......# #r####..# ######## #h@@...# ####..## ### You could see Terence (fast), a quokka and a jackal. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) 4 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 2 bats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gobodom the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 545 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 1384 | D:2 | Noticed Terence 1396 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring D:2: layout_rooms, kennysheep_cross_room, serial_bayou_pond_e, hangedman_abyss_or_decor_stabs, uniq_robin, uniq_sigmund, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 2 Dagger || 15 Constrict || 4 Tentacles || 4 Cast: Magic Dart || 37 Armor: Skin || 1 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1395 | 1354 | 41 | 0 | 1204 | 2 | 697.5 | Dungeon | 1395 | 1354 | 41 | 0 | 1204 | 2 | 697.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1375 daAuts D:2: 19 daAuts