Dungeon Crawl Stone Soup version 0.30.1-8-g117510f58f (webtiles) character file. Game seed: 4122263637148003333 5263 gohan83 the Thaumaturge (level 10, -7/47 HPs) Began as a Deep Elf Conjurer on Sept 24, 2023. Was a Priest of Hepliaklqana. Mangled by a two-headed ogre ... wielding a +0 giant club (14 damage) ... on level 11 of the Dungeon. The game lasted 00:56:01 (10116 turns). gohan83 the Thaumaturge (Deep Elf Conjurer) Turns: 10116, Time: 00:56:01 Health: -7/47 AC: 8 Str: 4 XL: 10 Next: 36% Magic: 22/28 EV: 12 Int: 38 God: Hepliaklqana [***...] Gold: 516 SH: 3 Dex: 15 Spells: 19/33 levels left rFire . . . E - +1 falchion (protect) rCold . . . H - +0 buckler rNeg . . . J - +2 robe {Will+} rPois . (no helmet) rElec . I - +2 cloak {Stlth+} rCorr . t - +0 pair of gloves SInv . (no boots) Will ++... (no amulet) Stlth ++++ l - +6 ring of intelligence HPRegen 0.27/turn M - +6 ring of intelligence MPRegen 0.21/turn %: no passive effects @: no status effects A: reduced essence a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference You were on level 11 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was most pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 516 gold pieces. Inventory: Hand Weapons g - a +1 spear of chaos u - a +2 heavy long sword v - a +3 flail E - a +1 falchion of protection (weapon) F - a +2 trident of flaming Missiles e - 19 poisoned darts o - 11 boomerangs r - 5 atropa-tipped darts C - a curare-tipped dart G - a throwing net Armour a - a +1 robe q - the +1 animal skin of the Comet {rPois rC+ Int+9 Dex-5} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (+9). Dex: It affects your dexterity (-5). rC: It protects you from cold. rPois: It protects you from poison. t - a +0 pair of gloves (worn) H - a +0 buckler (worn) I - a +2 cloak of stealth (worn) J - a +2 robe of willpower (worn) Jewellery l - a +6 ring of intelligence (left hand) y - a ring of flight B - a ring of poison resistance M - a +6 ring of intelligence (right hand) N - a +4 ring of protection Wands w - a wand of charming (6) x - a wand of mindburst (14) Scrolls d - a scroll of vulnerability {unknown} k - 2 scrolls of teleportation n - a scroll of enchant weapon s - 6 scrolls of magic mapping A - a scroll of fear {unknown} Potions b - 3 potions of magic c - 3 potions of attraction f - 2 potions of heal wounds h - 3 potions of curing i - 2 potions of lignification j - 6 potions of degeneration m - a potion of haste p - 2 potions of flight {unknown} z - 2 potions of berserk rage {unknown} D - a potion of cancellation {unknown} K - a potion of might Skills: + Level 2.2 Fighting + Level 4.3 Dodging + Level 4.7 Stealth - Level 12.0 Spellcasting - Level 9.0 Conjurations - Level 9.0 Air Magic You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 d - Arcjolt Conj/Air 37% 1d47 2% 5 e - Iskenderun's Battles Conj 74% 2d12 2% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Apportation Tloc 44% N/A 3% 1 Beastly Appendage Tmut 44% N/A 3% 1 Wereblood Tmut 22% N/A 4% 2 Fulminant Prism Conj/Hex 27% 3d13 5% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 5% 4 Gell's Gravitas Tloc 22% N/A 10% 3 Spider Form Tmut/Pois 22% N/A 10% 3 Teleport Other Tloc 22% N/A 10% 3 Conjure Ball Lightning Conj/Air 37% 3x3d12 13% 6 Fireball Conj/Fire 27% 3d12 14% 5 Petrify Tmut/Erth 22% N/A 32% 4 Orb of Destruction Conj 37% 9d11 56% 7 Plasma Beam Fire/Air 27% 2x1d43 63% 6 Alistair's Intoxication Tmut/Pois 14% N/A 67% 5 Metabolic Englaciation Hex/Ice 11% N/A 67% 5 Dispersal Tloc 11% N/A 99% 6 Statue Form Tmut/Erth 14% N/A 99% 6 Lehudib's Crystal Spear Conj/Erth 27% 10d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26571 Temple (0/1) D:5 Lair: D:8-11 Orc: D:9-12 Altars: Dithmenos Hepliaklqana Qazlal Trog Vehumet Shops: D:2 ([* Message History You start resting. You start resting. You see here a yak corpse. Unknown command. Okay, then. There is an open door, spattered with blood here. The zap hits the two-headed ogre. The zap hits the two-headed ogre. The zap hits the two-headed ogre. Casting: Shock (safe; 1% risk of failure) You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure) Okay, then. The zap hits the two-headed ogre. Your battlesphere fires! The barrage of energy hits the two-headed ogre! The two-headed ogre attacks as you move away! The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club. Arsinoe hits the two-headed ogre with a +0 flail. You are too injured to fight recklessly! The two-headed ogre hits Arsinoe with a +0 giant club!! Arsinoe blocks the two-headed ogre's attack. You are too injured to fight recklessly! Arsinoe hits the two-headed ogre with a +0 flail! Arsinoe blocks the two-headed ogre's attack. The two-headed ogre hits Arsinoe with a +0 giant club!! Arsinoe is destroyed! You are too injured to fight recklessly! The two-headed ogre hits something with a +0 giant club! The two-headed ogre hits something with a +0 giant club!! There is a stone staircase leading down here. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You climb downwards. There is a stone staircase leading up here. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! You die... #................# #.###### #.... ...........####)...... #...# #######............... #...# #.........###### #...# #.........# #...# #.........# #...# #.........# ###.#########.........# #........@..........# #......