Seeded DCSS version 0.27-a0-1384-g1422d76b99 (webtiles) character file. Game seed: 9274 (custom seed) 9 gorlok231 the Chiller (level 2, 15/22 HPs) Began as a Deep Dwarf Ice Elementalist on July 1, 2021. Got out of the dungeon alive. The game lasted 00:04:53 (346 turns). gorlok231 the Chiller (Deep Dwarf Ice Elementalist) Turns: 346, Time: 00:04:54 Health: 15/22 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 1/4 EV: 12 Int: 15 God: Gold: 25 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} Skills: * Level 0.9 Armour + Level 2.3 Dodging + Level 2.5 Stealth + Level 1.9 Spellcasting + Level 3.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 24% 1d4 14% 3 Ozocubu's Armour Ice 12% N/A 14% 3 Hailstorm Conj/Ice 7% 3d4 71% 4 Metabolic Englaciation Hex/Ice 3% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The jackal misses you. The jackal bites you. The jackal closely misses you. x2 Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) You freeze the jackal. You kill the jackal! The jackal bites you. The jackal barely misses you. You have reached level 2! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. x2 The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. x2 There is an open door here. Your magical contamination has completely faded away. A frilled lizard comes into view. The jackal closely misses you. The frilled lizard hisses angrily. You hit the frilled lizard. The frilled lizard is severely wounded. The jackal misses you. The jackal barely misses you. The frilled lizard bites you but does no damage. The jackal closely misses you. You hit the frilled lizard. You kill the frilled lizard! The jackal closely misses you. The jackal bites you. The jackal closely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ............. ............. ,,, , , ............. , ###.†.#####.# , #.......... , , #...###.######## #...# #+##≈≈≈≈≈## * , #...###8....h...## , #...'.......hh@..# ,, ###.#.###8........## ...###.##+##≈≈≈≈≈## #.## ##...########,, , .## ##.....###* , , ..# *#........#* * , ##.###.#.##..#.### * * ###.#.##.#.......# .......>.........# You could see 3 jackals. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorlok231 the Deep Dwarf Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 327 | D:1 | Reached XP level 2. HP: 16/22 MP: 1/4 346 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_cross, serial_shops, nicolae_lakefront_shop Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Freeze || 8 Use: Scroll || 1 Armor: Robe || 5 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 346 | 346 | 0 | 0 | 0 | 1 | 346.0 | Dungeon | 346 | 346 | 0 | 0 | 0 | 1 | 346.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 346 daAuts