Seeded DCSS version 0.27-a0-1456-gf5a116941d (webtiles) character file. Game seed: 56231 (custom seed) 133 gorlok231 the Chiller (level 4, -1/38 HPs) Began as a Deep Dwarf Ice Elementalist on July 5, 2021. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:25:30 (3046 turns). gorlok231 the Chiller (Deep Dwarf Ice Elementalist) Turns: 3046, Time: 00:25:30 Health: -1/38 AC: 5 Str: 10 (13) XL: 4 Next: 93% Magic: 1/6 EV: 10 Int: 13 (15) God: Gold: 186 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith + (no shield) rNeg . . . Spirit . d - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of faith HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration, wild magic 1 a: Heal Wounds You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour d - a +0 ring mail (worn) Jewellery c - an amulet of faith (around neck) Skills: * Level 1.6 Fighting * Level 1.5 Armour + Level 2.5 Dodging + Level 3.1 Stealth + Level 2.3 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d8 16% 1 b - Ozocubu's Armour Ice 16% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 38% 3 Sublimation of Blood Necr 0% N/A 75% 2 Wereblood Tmut 1% N/A 75% 2 Hailstorm Conj/Ice 9% 3d4 96% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Your spells are a little harder to cast, but a little more powerful. Message History The orc hits you but does no damage. A kobold comes into view. It is wielding a +0 short sword. The hobgoblin hits you. x2; The orc misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. x2 The orc hits you with a +0 club. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The hobgoblin hits you but does no damage. Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - hobgoblin Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest looks encouraged for a moment. The orc closely misses you. The hobgoblin hits you but does no damage. x2 Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded) You freeze the orc! You kill the orc! The hobgoblin barely misses you. The hobgoblin hits you but does no damage. Your icy armour will break if you move. Continue? Your icy armour cracks and falls away as you move. Your magical contamination has completely faded away. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.....#, .. . , , #.....#,.♣... ,, #.....#...♣.♣ ** ###.#<.....♣, ,,,* #.#.####.# .. #.#.####. ...##############.#...... ......).....o.g......># * .....).......Kg.@..##.# ##############).......# #.....##.# ######.....# # #..........# #......).[.## #...........#,* #.........#.# * * #.........#.# You could see an orc priest, 2 hobgoblins and a kobold. Vanquished Creatures A wyvern skeleton (D:3) 5 adders A dart slug (D:1) 4 orcs (D:4) 2 ball pythons (D:1) 3 bats 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins A quokka (D:3) A frilled lizard (D:2) 2 kobolds (D:3) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorlok231 the Deep Dwarf Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 436 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 702 | D:1 | Reached skill level 4 in Ice Magic 1113 | D:2 | Found a faded altar of an unknown god. 1130 | D:2 | Reached skill level 1 in Fighting 1130 | D:2 | Reached XP level 3. HP: 9/31 MP: 2/5 1150 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1787 | D:3 | Reached skill level 1 in Armour 2306 | D:3 | Reached XP level 4. HP: 37/38 MP: 4/6 2310 | D:3 | Learned a level 3 spell: Ozocubu's Armour 2457 | D:3 | Learned a level 1 spell: Freeze 3046 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, chequers_garden D:2: layout_loops_ring, hellmonk_ecumenical_altar_lost_god, hex_large, corner_web_ring D:3: layout_rooms, hangedman_decor_growths, minmay_liquid_box, minmay_misc_feat_five D:4: layout_basic, lemuel_doored_altar, minmay_temple_entry_statues_fountains, gup_ossuary_entry_pyramid, serial_shops, nicolae_diamond_shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 4 | 4.4 Fighting | 1 | 1.6 Armour | 1 | 1.5 Spellcasting | 2 | 2.3 Stealth | 3 | 3.1 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 26 | || 26 Short sword | 47 | 39 || 86 Cast: Freeze | 21 | 9 || 30 Ozocubu's Armour | | 3 || 3 Abil: Heal Wounds | 2 | 1 || 3 Use: Potion | 6 | || 6 Scroll | 2 | 1 || 3 Stab: Sleeping | 4 | || 4 Armor: Robe | 8 | 13 || 21 Ring mail | | 15 || 15 Dodge: Dodged | 58 | 33 || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3062 | 3062 | 0 | 0 | 0 | 4 | 765.5 | Dungeon | 3062 | 3062 | 0 | 0 | 0 | 4 | 765.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1065 daAuts D:1: 1035 daAuts D:3: 797 daAuts D:4: 164 daAuts