ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-1074-g0b22e4e0f1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13727977225094037055, deterministic pregen: 1 Command line: /usr/games/crawl-git-0b22e4e0f1 -name grandjackal -rc /dgldir/rcfiles/crawl-git/grandjackal.rc -macro /dgldir/rcfiles/crawl-git/grandjackal.macro -morgue /dgldir/morgue/grandjackal/ -webtiles-socket /crawl-master/webserver/sockets/grandjackal:2023-11-29.05:38:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-0b22e4e0f1(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5566f2cf0b2f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-0b22e4e0f1(_Z13do_crash_dumpv+0x418) [0x5566f2cfada8]: do_crash_dump() /usr/games/crawl-git-0b22e4e0f1(_Z20crash_signal_handleri+0x1fa) [0x5566f2cf0fba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f725c4d6210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f725c69724b]: /usr/games/crawl-git-0b22e4e0f1(+0x4624ed) [0x5566f2cfa4ed]: /usr/games/crawl-git-0b22e4e0f1(+0x4626a5) [0x5566f2cfa6a5]: /usr/games/crawl-git-0b22e4e0f1(+0x41f532) [0x5566f2cb7532]: /usr/games/crawl-git-0b22e4e0f1(+0x41f56b) [0x5566f2cb756b]: /usr/games/crawl-git-0b22e4e0f1(_Z16fill_status_infoiR11status_info+0x1742) [0x5566f326cc72]: fill_status_info(int, status_info&) /usr/games/crawl-git-0b22e4e0f1(_ZN14TilesFramework12_send_playerEb+0x2283) [0x5566f337b443]: TilesFramework::_send_player(bool) /usr/games/crawl-git-0b22e4e0f1(_ZN14TilesFramework6redrawEv+0xa6) [0x5566f337fc76]: TilesFramework::redraw() /usr/games/crawl-git-0b22e4e0f1(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x5566f337ff78]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-0b22e4e0f1(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x5566f2f71edd]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-0b22e4e0f1(+0x77a1d3) [0x5566f30121d3]: /usr/games/crawl-git-0b22e4e0f1(_ZN14message_window4moreEbb+0x20b) [0x5566f301425b]: message_window::more(bool, bool) /usr/games/crawl-git-0b22e4e0f1(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x5566f30147b0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-0b22e4e0f1(_ZN13message_store10flush_prevEv+0x34a) [0x5566f3014d6a]: message_store::flush_prev() /usr/games/crawl-git-0b22e4e0f1(+0x776fdc) [0x5566f300efdc]: /usr/games/crawl-git-0b22e4e0f1(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x5566f300f799]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-0b22e4e0f1(_Z4mprf16msg_channel_typePKcz+0xb4) [0x5566f300fcb4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-0b22e4e0f1(+0x8ae493) [0x5566f3146493]: /usr/games/crawl-git-0b22e4e0f1(_Z13player_reactsv+0x7a0) [0x5566f3148910]: player_reacts() /usr/games/crawl-git-0b22e4e0f1(_Z12world_reactsv+0x6f5) [0x5566f338a3a5]: world_reacts() /usr/games/crawl-git-0b22e4e0f1(+0xaf332e) [0x5566f338b32e]: /usr/games/crawl-git-0b22e4e0f1(+0xaf41e5) [0x5566f338c1e5]: /usr/games/crawl-git-0b22e4e0f1(main+0x1ab) [0x5566f2c4282b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f725c4b70b3]: /usr/games/crawl-git-0b22e4e0f1(_start+0x2e) [0x5566f2c433be]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0b22e4e0f1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0b22e4e0f1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0b22e4e0f1/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic serial_glass glass_columns_b glass_columns_b uniq_duvessa uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (81% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. An orc wizard comes into view. It is wielding a +0 dagger. Items here: ))) [[ ††. Items here: ))) [[. You start resting. An orc is nearby! Items here: ))) [[ ††. A black bear and an orc come into view. There is a stone staircase leading up here. The orc shouts! You hear an angry growl. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. The orc hits you with a +0 short sword. The orc wizard shouts! There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) You hear a shout! The orc wizard hits you with a +0 dagger. The orc misses you. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard completely misses you. The orc closely misses you. Unknown command. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The orc misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (81% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Unknown command. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You reach down and open the door. There is an open door here. There is a stone staircase leading down here. You fly downwards. Found 4 stones, a dagger and 7 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 hand axe. The searing ray hits the scorpion! The scorpion is severely wounded. The orc shouts! An orc comes into view. It is wielding a +0 short sword. Unknown command. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you. Unknown command. The searing ray hits the scorpion. You kill the scorpion! Vehumet accepts your kill. You finish channelling your searing ray. Your Translocations skill increases to level 3! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (81% to hit) The searing ray hits the ice beast! The ice beast is moderately wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc. The orc is almost dead. The orc shouts! (Press . to maintain the ray.) The orc shouts! The searing ray misses the ice beast. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. The ice beast misses you. Unknown command. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The ice beast completely misses you. The orc misses you. Unknown command. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast completely misses you. The orc completely misses you. The orc throws a boomerang. The boomerang completely misses you. Unknown command. The ice beast barely misses you. The orc closely misses you. You fly upwards. There is a stone staircase leading down here. The ice beast attacks as it pursues you! The ice beast misses you. The orc attacks as it pursues you! The orc completely misses you. The ice beast attacks as it pursues you! The ice beast misses you. The orc attacks as it pursues you! The orc completely misses you. The orc attacks as it pursues you! The orc completely misses you. The ice beast attacks as it pursues you! The ice beast completely misses you. There is an open door here. The orc attacks as it pursues you! The orc completely misses you. You hit the orc. You peck the orc. The orc is moderately wounded. You barely miss the orc. You peck the orc, but do no damage. The orc is moderately wounded. The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 81% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast misses you. Unknown command. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast misses you. Unknown command. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast. You kill the ice beast! Vehumet accepts your kill. Unknown command. Things that are here: a +0 flail; a +0 leather armour; an orc corpse There is an open door here. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up here. No target in view! Found a stone staircase leading down. You now have 135 gold pieces (gained 7). An orc is nearby! No target in view! No target in view! An orc is nearby! The orc throws a boomerang. The boomerang barely misses you. The orc throws a boomerang. The boomerang hits you. The orc throws a boomerang. The boomerang hits you. The orc completely misses you. You barely miss the orc. Your kick misses the orc. The orc completely misses you. You hit the orc but do no damage. The orc closely misses you. You hit the orc but do no damage. You claw the orc, but do no damage. You closely miss the orc. Your peck misses the orc. The orc hits you with a +0 hand axe. You hit the orc but do no damage. You claw the orc. The orc is severely wounded. The orc closely misses you. You hit the orc. Your kick misses the orc. The orc is almost dead. You hit the orc but do no damage. The orc is almost dead. The orc misses you. You hit the orc but do no damage. You claw the orc, but do no damage. You peck the orc, but do no damage. The orc is almost dead. The orc barely misses you. You hit the orc. You kill the orc! Vehumet accepts your kill. No target in view! Things that are here: a +0 hand axe; 2 boomerangs; a +3 leather armour HP restored. Found a broken altar of Ashenzari. z - an amulet of magic regeneration You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. z - an amulet of magic regeneration (around neck) Found a stone staircase leading down. t - 3 scrolls labelled UCIFUVIYNAR (gained 1) You reach down and open the door. Found a sparkling altar of Nemelex Xobeh. There is a stone staircase leading down here. A black bear is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 87% to hit) The searing ray hits the black bear. The black bear is moderately wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is heavily wounded. The black bear bites you. The black bear misses you. x2 Unknown command. The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! Unknown command. The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You finish channelling your searing ray. Your Spellcasting skill increases to level 5! Unknown command. You start resting. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 87% to hit) The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. A gnoll sergeant comes into view. It is wielding a +3 spear of freezing. The black bear goes berserk! The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. The gnoll sergeant shouts! A gnoll comes into view. It is wielding a +0 whip. The black bear misses you. x2; The black bear completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 87% to hit) The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. (Press . to maintain the ray.) Press: ? - help, v - describe, . - travel Here: a gnoll sergeant, wielding a +3 spear of freezing and wearing a +0 ring mail The floor. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 spear of freezing and wearing a +0 ring mail (chance to affect: 49%) The gnoll sergeant is charmed. A gnoll comes into view. It is wielding a +0 club. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - gnoll, p - gnoll sergeant Aim: a gnoll, wielding a +0 whip Attack! Your gnoll sergeant hits the gnoll with a +3 spear of freezing. Your gnoll sergeant freezes the gnoll. The gnoll barely misses your gnoll sergeant. A gnoll comes into view. It is wielding a +0 flail. Your gnoll sergeant hits the gnoll with a +3 spear of freezing! Your gnoll sergeant freezes the gnoll. The gnoll dies! Vehumet accepts your kill. Unknown command. A gnoll comes into view. It is wielding a +0 whip. Your gnoll sergeant hits the gnoll from afar with a +3 spear of freezing. Your gnoll sergeant freezes the gnoll. Your gnoll sergeant hits the gnoll with a +3 spear of freezing! Your gnoll sergeant freezes the gnoll. The gnoll dies! Vehumet accepts your kill. Your Fighting skill increases to level 5! The gnoll throws a throwing net. The throwing net hits your gnoll sergeant. Your gnoll sergeant is caught in the net! Your gnoll sergeant struggles against the net. Your gnoll sergeant struggles against the net. A gnoll comes into view. It is wielding a +0 club. The gnoll hits your gnoll sergeant with a +0 flail. Your gnoll sergeant struggles against the net. Your gnoll sergeant struggles against the net. The gnoll hits your gnoll sergeant with a +0 flail. The gnoll hits your gnoll sergeant but does no damage. Your gnoll sergeant struggles against the net. The net rips apart, and your gnoll sergeant comes free! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Your gnoll sergeant barely misses the gnoll. The gnoll hits your gnoll sergeant with a +0 flail. The gnoll hits your gnoll sergeant with a +0 flail! Your gnoll sergeant hits the gnoll with a +3 spear of freezing! Your gnoll sergeant freezes the gnoll. The gnoll dies! Vehumet accepts your kill. Your gnoll sergeant hits the gnoll with a +3 spear of freezing. Your gnoll sergeant freezes the gnoll. The gnoll hits your gnoll sergeant but does no damage. Your gnoll sergeant hits the gnoll with a +3 spear of freezing! Your gnoll sergeant freezes the gnoll. The gnoll dies! Vehumet accepts your kill. The gnoll throws a throwing net. The throwing net hits your gnoll sergeant. Your gnoll sergeant is caught in the net! Your gnoll sergeant struggles against the net. Your gnoll sergeant struggles against the net. The gnoll hits your gnoll sergeant with a +0 club. Your gnoll sergeant struggles against the net. The gnoll hits your gnoll sergeant but does no damage. Your gnoll sergeant struggles against the net. The gnoll hits your gnoll sergeant with a +0 club. Your gnoll sergeant struggles against the net. The gnoll hits your gnoll sergeant but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your gnoll sergeant struggles against the net. The net rips apart, and your gnoll sergeant comes free! The gnoll barely misses your gnoll sergeant. Your gnoll sergeant hits the gnoll with a +3 spear of freezing. Your gnoll sergeant freezes the gnoll. The gnoll barely misses your gnoll sergeant. Your gnoll sergeant misses the gnoll. The gnoll hits your gnoll sergeant with a +0 club. Your gnoll sergeant hits the gnoll with a +3 spear of freezing! Your gnoll sergeant freezes the gnoll. The gnoll dies! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 spear of freezing and wearing a +0 ring mail (almost dead, charmed, unaware, friendly, 87% to hit) The searing ray hits your gnoll sergeant! You kill your gnoll sergeant! Vehumet accepts your kill. (Press . to maintain the ray.) You now have 141 gold pieces (gained 6). Things that are here: a +3 spear of freezing; a +0 ring mail Items here: ))))) ††. Items here: ))))) ††. Things that are here: a +3 spear of freezing; a +0 ring mail Items here: ))))) ††. Things that are here: a +3 spear of freezing; a +0 ring mail A - a +3 spear of freezing Your +3 spear of freezing glows with a cold blue light! A - a +3 spear of freezing (weapon) Items here: ))))) ††. B - a wand of iceblast (3) An orc priest comes into view. It is wielding a +0 whip. An orc and an orc priest come into view. The orc shouts! The orc priest shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace (82% to hit) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest shouts! A scorpion comes into view. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Sandblast. The searing ray hits the orc priest. You kill the orc priest! Vehumet accepts your kill. The orc priest invokes the aid of Beogh against you. Beogh smites you! Unknown command. The searing ray hits the scorpion! The scorpion is heavily wounded. You finish channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (82% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest! The orc priest is heavily wounded. Unknown command. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. Unknown command. You start resting. Magic restored. Items here: )) [ †. Things that are here: a +0 mace; an orc corpse You start resting. HP restored. A jelly comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (black smoke, asleep, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. The jelly quivers. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You start resting. Magic restored. An ice beast comes into view. An ice beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (82% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (black smoke, 82% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) Unknown command. The searing ray misses the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. The ice beast closely misses you. The searing ray hits the ice beast! The ice beast is severely wounded. You finish channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (black smoke, severely wounded, 82% to hit) The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast completely misses you. The searing ray misses the ice beast. The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 82% to hit) The searing ray hits the ice beast. You kill the ice beast! Vehumet accepts your kill. (Press . to maintain the ray.) Your Conjurations skill increases to level 9! You start resting. Magic restored. Okay, then. You now have 149 gold pieces (gained 8). Found a club. You see here a +0 club. t - 4 scrolls labelled UCIFUVIYNAR (gained 1) An orc comes into view. It is wielding a +0 flail. The orc shouts! You hit the orc but do no damage. You claw the orc, but do no damage. You peck the orc, but do no damage. The orc hits you with a +0 flail! You hit the orc. You freeze the orc. You peck the orc, but do no damage. The orc is severely wounded. The orc hits you with a +0 flail. You barely miss the orc. You claw the orc, but do no damage. The orc is severely wounded. The orc misses you. You closely miss the orc. You peck the orc, but do no damage. The orc is severely wounded. The orc hits you but does no damage. You closely miss the orc. Your kick misses the orc. The orc is heavily wounded. The orc misses you. You closely miss the orc. The orc is heavily wounded. The orc misses you. You barely miss the orc. Your kick misses the orc. The orc is heavily wounded. The orc closely misses you. You barely miss the orc. You claw the orc, but do no damage. The orc is heavily wounded. The orc hits you with a +0 flail! The orc barely misses you. You barely miss the orc. Your kick misses the orc. You peck the orc, but do no damage. The orc is heavily wounded. The orc misses you. You hit the orc but do no damage. You claw the orc. The orc is severely wounded. The orc closely misses you. You hit the orc but do no damage. Your kick misses the orc. The orc is severely wounded. The orc misses you. You hit the orc. You freeze the orc. You kill the orc! Vehumet accepts your kill. No target in view! Things that are here: a +0 flail; a +0 chain mail; an orc corpse You start resting. HP restored. A hound comes into view. The hound barks! The hound pauses to sniff the ground. A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (100% to hit) The magic dart hits the hound. The hound is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 75% to hit) The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. (Press . to maintain the ray.) Magic restored. Found a leather armour. You see here a hound corpse. j - 3 scrolls labelled FOHUGU UNWAIG (gained 1) You see here a +0 leather armour. Found an escape hatch in the ceiling. Found Nus Juik's Distillery. Found a stone staircase leading down. There is an entrance to Nus Juik's Distillery here. o - 2 potions of mutation (gained 1); C - a potion of heal wounds Thank you for shopping at Nus Juik's Distillery! You can access your shopping list by pressing '$'. There is a stone staircase leading down here. Found 7 stones. A hound comes into view. You reach to attack! The helpless hound fails to defend itself. You hit the hound. You freeze the hound. The hound is lightly wounded. You miss the hound. Your kick misses the hound. The hound is lightly wounded. The hound closely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 75% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The hound barely misses you. The hound closely misses you. Unknown command. The searing ray hits the hound! The hound is severely wounded. The hound barely misses you. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. You finish channelling your searing ray. You see here a hound corpse. You now have 29 gold pieces (gained 10). You now have 37 gold pieces (gained 8). Key pressed, stopping explore. There is a stone staircase leading down here. Found a falchion. You see here a +0 falchion. Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You now have 58 gold pieces (gained 21). A jelly comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a plate armour. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The searing ray hits the jelly! The jelly is heavily wounded. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You see here a +0 plate armour. You see here a +0 plate armour. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found 14 gold pieces. There is a stone staircase leading up here. An iguana comes into view. The iguana hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (100% to hit) The magic dart hits the iguana but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (85% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the iguana! You kill the iguana! Vehumet accepts your kill. Your Translocations skill increases to level 4! You start resting. Magic restored. You now have 72 gold pieces (gained 14). Maggie the Vainglorious comes into view. She is wielding a +0 halberd and carrying a wand of flame. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found 3 scrolls labelled UCIFUVIYNAR. t - 7 scrolls labelled UCIFUVIYNAR (gained 3) You reach down and open the door. There is an open door here. You reach down and open the door. Found a morningstar. There is an open door here. There is an open door here. Found a stone staircase leading down. Found a spear. Found a grey potion. D - a grey potion Found a grey potion. An ice beast comes into view. You see here a grey potion. D - 2 grey potions (gained 1) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (83% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is moderately wounded. The searing ray misses the ice beast. The searing ray hits the ice beast! The ice beast is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 83% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast completely misses you. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. You start resting. Magic restored. You start resting. HP restored. A white imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The searing ray hits the white imp. The white imp is lightly wounded. The white imp shouts, "Give up, thou simpering saucy hugger-mugger!" (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. The searing ray hits the white imp! The white imp is almost dead. The searing ray hits the white imp. You kill the white imp! Vehumet accepts your kill. You start resting. Magic restored. Found an escape hatch in the ceiling. Found a wand of iceblast (4). B - a wand of iceblast (7) (gained 4 charges) You reach down and open the door. 2 killer bees come into view. There is an open door here. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the killer bee! The killer bee is almost dead. The iceblast engulfs the killer bee! The killer bee is heavily wounded. The killer bee buzzes angrily. A killer bee comes into view. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The killer bee buzzes angrily. You hear an angry growl. A phantom comes into view. Your Evocations skill increases to level 1! The searing ray misses the killer bee. The killer bee closely misses you. Unknown command. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. A black bear comes into view. Unknown command. The searing ray hits the killer bee! The killer bee is severely wounded. You finish channelling your searing ray. The killer bee misses you. The killer bee completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (severely wounded, 65% to hit) The searing ray hits the killer bee. The killer bee is almost dead. (Press . to maintain the ray.) The killer bee stings you but does no damage. The killer bee closely misses you. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. Unknown command. The searing ray hits the phantom! The phantom is moderately damaged. Unknown command. The searing ray hits the phantom! The phantom is severely damaged. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (87% to hit) The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The searing ray misses the phantom. The searing ray hits the black bear! The black bear is heavily wounded. The phantom completely misses you. Unknown command. The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the black bear! The black bear is severely wounded. The black bear goes berserk! The phantom completely misses you. Unknown command. The searing ray hits the phantom! You destroy the phantom! Vehumet accepts your kill. The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 87% to hit) The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. Found 10 gold pieces. Things that are here: a killer bee corpse; a killer bee corpse You now have 82 gold pieces (gained 10). Found a stone staircase leading up. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! Maggie says, "Did Master Lance send you?" Maggie zaps a wand. The puff of flame misses you. Maggie misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 halberd, wearing +2 acid dragon scales and carrying a wand of flame (mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) Maggie misses you. The searing ray hits Maggie! Maggie is lightly wounded. Maggie gestures at you while chanting. The bolt of fire hits you!! Unknown command. The searing ray hits Maggie! Maggie is moderately wounded. Maggie casts a spell. Maggie draws you further into her thrall. Unknown command. The searing ray hits Maggie! Maggie is heavily wounded. You finish channelling your searing ray. Maggie points at you and mumbles some strange words. The bolt of fire misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 halberd, wearing +2 acid dragon scales and carrying a wand of flame (heavily wounded, mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is heavily wounded. (Press . to maintain the ray.) Maggie casts a spell at you. The bolt of fire hits you! Unknown command. The searing ray hits Maggie. Maggie is severely wounded. Maggie barely misses you. Unknown command. The searing ray hits Maggie but does no damage. Maggie is severely wounded. Maggie misses you. Unknown command. The searing ray hits Maggie! Maggie is almost dead. You finish channelling your searing ray. Maggie says, "Leave now, and tell all of Margery's mercy!" Maggie completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maggie! Maggie is almost dead. Maggie is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 halberd, wearing +2 acid dragon scales and carrying a wand of flame (almost dead, mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is almost dead. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1074-g0b22e4e0f1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [grandjackal] Species: Tengu Job: Conjurer HP: 23/55; mods: 0/0 MP: 7/18; mod: 0 Stats: 8 (8) 23 (23) 12 (12) Position: (23, 40), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 5 | 1029 | 279/300 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 25 | 5 | 1222 | 331/357 Conjurations | X | 1 | 25 | 9 | 1538 | 201/313 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 4 | 713 | 6/353 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/29 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 25 | 1 | 123 | 73/100 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 302 #13: 220 #36: 1 #49: 386 Mutations: beak: 1 (innate) talons: 3 (innate) evasive flight: 1 (innate) acrobatic: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +3 spear of freezing eq slot #3, inv slot #7: +2 pair of gloves eq slot #6, inv slot #0: +0 robe eq slot #9, inv slot #25: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #.##.........# #.#.##### #.##.#.#.#.#.### #.#>..... #..............# #.######. #..#.#.#.#.....# #.# #. #<.............# #.# #. #####..@.......####.# #. +...............# ## ##..........######## ....#.#@...........# ## ###........##......####. ###.##.#.##......##... ... #...........##... ### #...........##... #..............##... ..................##... <....#............##... ...###............†'... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.