Dungeon Crawl Stone Soup version 0.26-a0-649-gf8c6c3aab7 (webtiles) character file. Game seed: 12668755921600378605 9 grandjackal the Grave Robber (level 2, 17/20 HPs) Began as a Demonspawn Necromancer on Sept 28, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (499 turns). grandjackal the Grave Robber (DsNe) Turns: 499, Time: 00:00:44 Health: 17/20 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a cursed amulet of inaccuracy {unknown} Potions c - a potion of berserk rage {unknown} Skills: + Level 0.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr ###. 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr ###... 3% 1 Vampiric Draining Necr ###....... 10% 3 Animate Dead Necr ###....... 30% 4 Agony Necr ###..... 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History HP restored. d - a blackened silver amulet A bat comes into view. A bat is nearby! The bat hits you. The bat closely misses you. Found a fuming grey potion. The bat hits you. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat closely misses you. You hit the bat. The bat is heavily wounded. The bat barely misses you. The bat hits you. You hit the bat. You kill the bat! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.# #.# #.##.# ....# #. #.#.#.### ##### # ..###....# # #.# ##.#.###### # #.# ##.......# # ## ##.#.####.# ###### ##. ##....# ...... .....#...### ###### .......@.# # #.......## # ##.....## # ##...# # ##.# # #! # # There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (others) 6 plants (D:1) 6 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 498 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 498 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/5 499 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring Action || total -------------------------++------- Melee: Short sword || 20 Cast: Pain || 7 Armor: Robe || 6 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 500 | 500 | 0 | 315 | 107 | 1 | 500.0 | Dungeon | 500 | 500 | 0 | 315 | 107 | 1 | 500.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 500 daAuts