Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 12684121651527243952 1204 grandjackal the Magician (level 8, 0/43 HPs) Began as a Deep Elf Conjurer on Dec 3, 2023. Was an Initiate of Kikubaaqudgha. Slain by an ice beast (12 damage) ... on level 5 of the Dungeon. The game lasted 00:11:48 (4855 turns). grandjackal the Magician (Deep Elf Conjurer) Turns: 4855, Time: 00:11:49 Health: 0/43 AC: 3 Str: 4 XL: 8 Next: 21% Magic: 14/21 EV: 12 Int: 26 God: Kikubaaqudgha [......] Gold: 383 SH: 0 Dex: 13 Spells: 5/21 levels left rFire . . . B - +7 staff of the Meek {protect, meekguard} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . u - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of regeneration Stlth ++ h - ring of flight HPRegen 1.07/turn (no ring) MPRegen 0.17/turn %: no passive effects @: flying A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 383 gold pieces. Inventory: Hand Weapons g - a +0 dagger of draining p - the +5 rapier of the Breathing Ass {holy, rPois Int-4 Dex+4} (You found it on level 2 of the Dungeon) Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison w - a +2 dagger of draining B - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 5 of the Dungeon) Armour a - a +0 robe (worn) u - a +0 helmet (worn) Jewellery h - a ring of flight (left hand) j - an amulet of regeneration (around neck) Scrolls i - a scroll of fear {unknown} l - a scroll of enchant weapon {unknown} n - 4 scrolls of blinking {unknown} r - a scroll of silence {unknown} s - a scroll of revelation {unknown} t - 2 scrolls of fog {unknown} v - a scroll of amnesia {unknown} y - a scroll of immolation {unknown} A - a scroll of noise {unknown} C - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of heal wounds {unknown} d - a potion of lignification {unknown} e - a potion of resistance {unknown} f - 3 potions of attraction {unknown} k - 2 potions of might {unknown} m - 5 potions of curing {unknown} o - a potion of ambrosia {unknown} q - a potion of brilliance {unknown} x - a potion of enlightenment {unknown} z - 2 potions of mutation {unknown} Skills: - Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 7.2 Conjurations - Level 5.0 Hexes + Level 2.9 Necromancy + Level 4.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Dazzling Flash Conj/Hex 82% N/A 1% 3 d - Fulminant Prism Conj/Hex 20% 3d12 4% 4 e - Hailstorm Conj/Ice 39% 3d9 1% 3 f - Frozen Ramparts Ice 60% 1d10 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Confusing Touch Hex 35% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 14% 4 Dispel Undead Necr 25% 3d12 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:1 = Message History The ice beast is lightly wounded. The searing ray hits the iguana. The iguana is moderately wounded. The scorpion stings you. The searing ray hits the scorpion! You kill the scorpion! Kikubaaqudgha accepts your kill. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the iguana. The iguana is heavily wounded. Your Ice Magic skill increases to level 4! The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, 82% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the iguana. You kill the iguana! Kikubaaqudgha accepts your kill. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" .......######........###....##.# .........####........# #.....#.# .......#.#...........# #.....#.# ##.......#......#.#### #..##.#.# ♣..♣...###......#.######.....#.# ~~.~~...........#..............# ~.~~~P..........#.......######.# ≈~~.~P.................. #.# ~≈~~~~P....##...@.###### ##.# ~.~~~......##..#Y#..# #..# ♣~.~~P.....##.##†# .# #.## ..P♣...########... .. ##.# ........##### ..... .# ###..# ........#...+...8... ####...## ........#...###...#####....### .......##.....#...##....#### <..)†..##.....#...#.....# You could see an ice beast. Vanquished Creatures Edmund (D:4) A black bear (D:5) An ogre (D:5) 3 scorpions A howler monkey (D:5) 2 jellies 4 hounds 2 sleepcaps 6 iguanas An orc wizard (D:3) 12 gnolls 10 adders A shadow imp (D:5) An ufetubus (D:5) 4 worms 4 dart slugs 4 orcs (D:3) 7 bats 6 endoplasms 3 giant cockroaches 9 goblins 6 hobgoblins 4 jackals (D:2) 8 kobolds 3 quokkas 6 ball pythons 5 frilled lizards 5 rats 120 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 48 | D:1 | Found Heyhakin's Jewellery Shop. 159 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/8 374 | D:1 | Reached skill level 1 in Fighting 507 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 541 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Learned a level 3 spell: Dazzling Flash 1068 | D:2 | Reached skill level 1 in Hexes 1133 | D:2 | Identified the +3 sling of the Vaults {freeze, rElec rC+++ | Int-2} 1254 | D:2 | Reached skill level 5 in Conjurations 1254 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/12 1651 | D:2 | Identified the +5 rapier of the Breathing Ass {holy, rPois | Int-4 Dex+4} 1995 | D:2 | Learned a level 4 spell: Fulminant Prism 2259 | D:3 | Reached XP level 5. HP: 29/29 MP: 9/14 2495 | D:3 | Learned a level 3 spell: Hailstorm 2570 | D:3 | Reached skill level 5 in Spellcasting 3001 | D:4 | Noticed Edmund 3008 | D:4 | Reached XP level 6. HP: 34/34 MP: 5/16 3080 | D:4 | Found an iron altar of Okawaru. 3120 | D:4 | Reached skill level 1 in Ice Magic 3242 | D:3 | Learned a level 3 spell: Frozen Ramparts 3464 | D:4 | Killed Edmund 3465 | D:4 | Reached XP level 7. HP: 14/38 MP: 4/18 3771 | D:5 | Entered Level 5 of the Dungeon 3828 | D:5 | Reached skill level 5 in Hexes 3900 | D:5 | Found a staircase to the Ecumenical Temple. 3913 | Temple | Entered the Ecumenical Temple 3920 | Temple | Became a worshipper of Kikubaaqudgha 3979 | D:5 | Reached skill level 1 in Necromancy 4508 | D:5 | Found the +7 staff of the Meek {protect, meekguard} 4519 | D:5 | Reached XP level 8. HP: 43/43 MP: 15/20 4855 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, serial_shops, shop, minmay_misc_feat_roman, minmay_unequal D:2: layout_basic D:3: layout_basic, due_unseen_surprise D:4: layout_rooms, amcnicky_altar_gilded, uniq_edmund D:5: layout_basic, minmay_temple_entry_trees, minmay_tree_intersection, serial_bayou_pond_b, st_stairs_1, grunt_ministairs_14 Temple: sentei_temple_godly_chess Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 | 1.1 Spellcasting | 4 5 6 7 | 7.4 Hexes | 1 2 3 4 5 | 5.0 Conjurations | 5 6 7 | 7.2 Ice Magic | 2 3 4 | 4.0 Necromancy | 2 | 2.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | 22 | 43 | 18 || 83 Cast: Magic Dart | 59 | 42 | 7 || 108 Searing Ray | 3 | 17 | 21 || 41 Fulminant Prism | | 1 | || 1 Frozen Ramparts | | 1 | || 1 Dazzling Flash | | | 3 || 3 Stab: Sleeping | | 5 | 2 || 7 Distracted | | | 1 || 1 Armour: Robe | 24 | 38 | 26 || 88 Dodge: Dodged | 27 | 34 | 28 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4854 | 4711 | 143 | 1221 | 2543 | 6 | 809.0 | Dungeon | 4768 | 4625 | 143 | 1149 | 2543 | 5 | 953.6 | Temple | 86 | 86 | 0 | 72 | 0 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1067 daAuts D:3: 1003 daAuts D:5: 998 daAuts D:1: 944 daAuts D:4: 755 daAuts Temple: 86 daAuts